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The Values Clustering Teaching Activity – a Case Study on Two Teachers’ Appropriations of Open Educational Resources for Teaching Values in Design

Published: 26 October 2020 Publication History

Abstract

Currently, we see an increased focus on the social and environmental responsibilities of designers when designing technologies. There are however few academic examples describing how to teach students to become responsible designers and engineers who are attentive to values in design. We are therefore developing teaching activities as open educational resources for teaching values in design to students in different kinds of engineering and design courses and programs. The activities address values in different phases of the design process. This case study article reports on the appropriation of a teaching activity by two university teachers. The aim is to provide the reader with an insight into how a teaching activity that we have developed can be appropriated in different educational settings, what the teachers’ perceived effectiveness of this activity is, and what kind of adaptations individual teachers may need to make to fit them into their particular course.

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Cited By

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  • (2024)Onboarding new talent to Child–Computer Interaction researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.10065540:COnline publication date: 1-Jun-2024
  • (2022)Teaching for Values in Human–Computer InteractionFrontiers in Computer Science10.3389/fcomp.2022.8307364Online publication date: 22-Feb-2022
  • (2022)A Distributed Participatory Design Research Protocol for Co-designing with ChildrenProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535286(510-516)Online publication date: 27-Jun-2022

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        cover image ACM Other conferences
        NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society
        October 2020
        1177 pages
        ISBN:9781450375795
        DOI:10.1145/3419249
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 26 October 2020

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        Author Tags

        1. design
        2. experiences
        3. higher education
        4. teaching activities
        5. values

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        NordiCHI '20
        NordiCHI '20: Shaping Experiences, Shaping Society
        October 25 - 29, 2020
        Tallinn, Estonia

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        NordiCHI '20 Paper Acceptance Rate 89 of 399 submissions, 22%;
        Overall Acceptance Rate 379 of 1,572 submissions, 24%

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        Cited By

        View all
        • (2024)Onboarding new talent to Child–Computer Interaction researchInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.10065540:COnline publication date: 1-Jun-2024
        • (2022)Teaching for Values in Human–Computer InteractionFrontiers in Computer Science10.3389/fcomp.2022.8307364Online publication date: 22-Feb-2022
        • (2022)A Distributed Participatory Design Research Protocol for Co-designing with ChildrenProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535286(510-516)Online publication date: 27-Jun-2022
        • (2022)Ethical dilemmas experienced by students in Child–Computer Interaction—A case studyInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10034130:COnline publication date: 9-Apr-2022

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