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Design and Application of Virtual Training System for Computer Hardware Assembly

Published: 11 November 2020 Publication History

Abstract

Virtual reality technology is a research focus today, and has been applied to education, entertainment and many other fields. Computer hardware assembly is a course that teaches students how to recognize and assemble a computer. However, traditional teaching model has a series of problems, such as the slow update of computer training equipment, serious hardware waste and danger of assembly experiment process. In order to solve these problems, we designed and developed a virtual training system for computer hardware assembly (VTSCHA) based on the Unity3D platform. In the design stage, we fully considered the needs of the course and proposed a complete system architecture. Then through the study of Playmaker visual programming plug-in, animation and UI system, we respectively realized the parts display, computer assembly demonstration and computer simulation operation function, and finally completed the system. Practical results show that using VTSCHA can achieve a good teaching effect in the classroom. This system has good three-dimensional display and interactive functions. Learners can easily get started and operate in the virtual environment.

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Cited By

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  • (2024)RE Methods for Virtual Reality Software Product Development: A Mapping StudyACM Transactions on Software Engineering and Methodology10.1145/364959533:4(1-31)Online publication date: 26-Feb-2024
  • (2024)A Computer Assembly Training With VR Technology2024 16th International Conference on Information Technology and Electrical Engineering (ICITEE)10.1109/ICITEE62483.2024.10808925(75-80)Online publication date: 23-Oct-2024
  • (2021)A virtual reality experiment system for an introductory computer hardware courseComputer Applications in Engineering Education10.1002/cae.2241829:6(1702-1717)Online publication date: 12-Apr-2021

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  1. Design and Application of Virtual Training System for Computer Hardware Assembly

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    cover image ACM Other conferences
    WSSE '20: Proceedings of the 2nd World Symposium on Software Engineering
    September 2020
    329 pages
    ISBN:9781450387873
    DOI:10.1145/3425329
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    In-Cooperation

    • Wuhan Univ.: Wuhan University, China
    • University of Electronic Science and Technology of China: University of Electronic Science and Technology of China

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 November 2020

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    Author Tags

    1. Interactive Design
    2. Training Platform
    3. Unity3D
    4. Virtual Reality

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    • Research-article
    • Research
    • Refereed limited

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    • Shandong Normal University

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    WSSE 2020

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    Cited By

    View all
    • (2024)RE Methods for Virtual Reality Software Product Development: A Mapping StudyACM Transactions on Software Engineering and Methodology10.1145/364959533:4(1-31)Online publication date: 26-Feb-2024
    • (2024)A Computer Assembly Training With VR Technology2024 16th International Conference on Information Technology and Electrical Engineering (ICITEE)10.1109/ICITEE62483.2024.10808925(75-80)Online publication date: 23-Oct-2024
    • (2021)A virtual reality experiment system for an introductory computer hardware courseComputer Applications in Engineering Education10.1002/cae.2241829:6(1702-1717)Online publication date: 12-Apr-2021

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