Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article

Youth civic engagement through computing: cases and implications

Published: 12 November 2020 Publication History
First page of PDF

References

[1]
Arthur, C. What Is the 1% Rule? The Guardian, July 19, 2006; https://www.theguardian.com/technology/2006/jul/20/guardianweeklytechnologysection2. Accessed 2019 January 8.
[2]
Bers, M.U. Coding as a Playground Programming and Computational Thinking in the Early Childhood Classroom. (NY, Routeledge, 2017).
[3]
Boulianne, S. Twenty Years of Digital Media Effects on Civic and Political Participation. Communication Research, 47, 7 (2020), 947--966.
[4]
Brennan, K. and Resnick, M. New frameworks for studying and assessing the development of computational thinking. Proceedings of the 2012 annual meeting of the American Educational Research Association (Vancouver, BC, Canada, 2012), 1--25.
[5]
Campano, G., Ghiso, M.P. and Sanchez, L. "Nobody Knows the… Amount of a Person": Elementary Students Critiquing Dehumanization through Organic Critical Literacies. Research in the Teaching of English, 48, 1 (2013), 98--125.
[6]
Cohen, C.J., Kahne, J., Bowyer, B., Middaugh, E. and Rogowski, J. Paricipatory Politics: New Media and Youth Political Action. (YPP Research Network, 2012).
[7]
Comber, B., Thomson, P. and Wells, M. Critical Literacy Finds a "Place": Writing and Social Action in a Low-Income Australian Grade 2/3 Classroom. The Elementary School Journal, 101, 4 (2001), 451--464.
[8]
Ekström, M. and Shehata, A. Social media, porous boundaries, and the development of online political engagement among young citizens. New Media & Society, 20, 2 (2018), 740--759.
[9]
Engeström, Y. Learning by expanding. (Cambridge University Press, 2015).
[10]
Engeström, Y. and Sannino, A. Studies of expansive learning: Foundations, findings and future challenges. Educational Research Review, 5, 1 (2010), 1--24.
[11]
Freire, P. Pedagogy of the Oppressed. (New York, Herder and Herder, 1972).
[12]
Freire, P. and Macedo, D. Literacy: Reading the word and the world. (New York, Routeledge, 2005).
[13]
Goldweber, M., Barr, J., Clear, T., Davoli, R., Mann, S., Patitsas, E. and Portnof, S. A framework for enhancing the social good in computing education: A values approach. ACM Inroads, 4, 1 (2013), 58--79.
[14]
Goldweber, M., Davoli, R., Little, J.C., Riedesel, C., Walker, H., Little, J.C., Riedesel, C., Walker, H., Cross, G. and Von Konsky, B.R. Enhancing the social issues components in our computing curriculum: computing for the social good. ACM Inroad, 2, 1 (2011), 64--82.
[15]
Goldweber, M., Kaczmarczyk, L. and Blumenthal, R. Computing for the social good in education. ACM Inroads, 10, 4 (2019), 24--29.
[16]
Goldweber, M., Kaczmarczyk, L., Blumenthal, R. and Clear, A. A Hands-On Tutorial on How To Incorporate Computing for Social Good in the Introductory Course Sequence. Proceedings of the 51st ACM Technical Symposium on Computer Science Education (2020), 954--955.
[17]
Janks, H. Critical literacy in teaching and research. Education Inquiry, 4, 2 (2013), 225--242.
[18]
Kafai, Y., Proctor, C. and Lui, D. From Theory Bias to Theory Dialogue: Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education. ICER '19 Proceedings of the 2019 ACM Conference on International Computing Education Research (Toronto ON, Canada, 2019), 101--109.
[19]
Kirlin, M. The role of civic skills in fostering civic engagement. Center for Information and Research on Civic Learning and Engagement (CIRCLE), June (2003), 512.
[20]
Kirshner, B. Guided participation in three youth activism organizations: Facilitation, apprenticeship, and joint work. The Journal of the Learning Sciences, 17, 1 (2008), 60--101.
[21]
Kondracki, N.L., Wellman, N.S. and Amundson, D.R. Content analysis: Review of methods and their applications in nutrition education. Journal of Nutrition Education and Behavior, 34, 4 (2002), 224--230.
[22]
Kumagai, A. and Lypson, M. Beyond cultural competence: critical consciousness, social justice, and multicultural education. Academic Medicine, 84, 6 (2009), 782--787.
[23]
Lee, C.H. and Garcia, A.D. I want them to feel the fear: Leveraging critical computational literacies for English Language Arts success. Exploring Multimodal Composition and Digital Writing, (2014) 364--378.
[24]
Lee, C.H. and Soep, E. None But Ourselves Can Free Our Minds: Critical Computational Literacy as a Pedagogy of Resistance. Equity and Excellence in Education, 49, 4 (2016), 480--492.
[25]
List of youth organizations; https://en.wikipedia.org/wiki/List_of_youth_organizations. Accessed 2018 December 07.
[26]
Lopez, M.H., Levine, P., Both, D., Kiesa, A., Kirby, E., Marcelo, K. and Williams, D. The 2006 civic and political health of the nation; https://www.pewtrusts.org/en/research-and-analysis/reports/2006/10/03/the-2006-civic-and-political-health-of-the-nation-survey. Accessed 2020 Oct 30.
[27]
Luke, A. Critical Literacy: Foundational Notes. Theory Into Practice, 51, 1 (2012), 4--11.
[28]
Manzuoli, C.H., Sánchez, A.V. and Bedoya, E.D. Digital Citizenship: A Theoretical Review of the Concept and Trends. Turkish Online Journal of Educational Technology-TOJET, 18, 2 (2019), 10--18.
[29]
Metcalf, L.E. and Anderson, J.L. Hidden No More: Using Museum Exhibits of Underrepresented Scientists to Engage Students in Computational Thinking. Proceedings of Society for Information Technology & Teacher Education International Conference 2020 (Online, Apr. 2020), 1416--1421.
[30]
National Research Counci. Report of a workshop on the pedagogical aspects of computational thinking. (National Academies Press, 2011).
[31]
Ohlin, J., Heller, A., Byrne, S. and Keevy, N. How young people participate in civic activities using Internet and mobile technologies. Report to the National Youth Affairs Research Scheme (NYARS). (2010).
[32]
Papert, S. Mindstorms: Children, Computers, and Powerful Ideas. (Basic Books Inc., 1980).
[33]
Pichardo, M., Samuels, G., O'Leary, B., Bayiokos, P., Kapiti, A., Asija, S. and Coppola, J.F. Service-learning project for computing students: Creating a mobile app for a non-profit agency: Helping community based organizations manage events & volunteers. 2016 IEEE Long Island Systems, Applications and Technology Conference. (Farmingdale, NY, USA, 2016).
[34]
Rogoff, B., Mistry, J., Göncü, A., Mosier, C. and Mosier, C. Guided Participation in Cultural Activity by Toddlers and Caregivers. Monographs of the Society for Research in Child Development, 58, 8 (1993), 184.
[35]
Roque, R. Family Creative Learning. In Makeology in K-12, Higher, and Informal Education. (New York, Routeledge, 2016).
[36]
Roque, R., Dasgupta, S. and Costanza-Chock, S. Children's Civic Engagement in the Scratch Online Community. Social Sciences, 5, 4 (2016), 55.
[37]
Salinas, D. and Fraser, P. Educational Opportunity and Contentious Politics: The 2011 Chilean Student Movement. Berkeley Review of Education. 3, 1 (2012), 17--47.
[38]
Skoric, M.M. What is Slack about Slactivism? Methodological and Conceptual Issues in Cyber Activism Research. (2012), 77--104.
[39]
Slum Innovation Project: https://mashable.com/2016/03/29/mumbai-dharavi-girls-coding-apps/;https://qz.com/india/1032018/dharavi-diary-what-happens-when-girls-in-one-of-the-worlds-largest-slums-start-coding-and-building-apps/. Accessed 2020 August 12.
[40]
Tedre, M. and Denning, P.J. The long quest for computational thinking. Proceedings of the 16th Koli Calling International Conference on Computing Education Research (2016), 120--129.
[41]
The Plug-In Studio Street Arcade: https://medium.com/scratchteam-blog/the-plug-in-studio-street-arcade-92e5d0206463. Accessed 2018 December 06.
[42]
The Street Arcade Games: http://pluginstudio.net/games.html. Accessed 2018 December 06.
[43]
Tissenbaum, M., Sheldon, J. and Abelson, H. From computational thinking to computational action. Communications of the ACM, 62, 3 (2019), 34--36.
[44]
Tissenbaum, M., Sheldon, J., Seop, L., Lee, C.H. and Lao, N. Critical computational empowerment: Engaging youth as shapers of the digital future. IEEE Global Engineering Education Conference, EDUCON (2017), 1705--1708.
[45]
To Really "Disrupt," Tech Needs to Listen to Actual Researchers. WIRED, July 26, 2019; https://www.wired.com/story/tech-needs-to-listen-to-actual-researchers/. Accessed 2019 August 07.
[46]
Vakil, S. A Critical Pedagogy Approach for Engaging Urban Youth in Mobile App Development in an After-School Program. Equity and Excellence in Education, 47, 1 (2014), 31--45.
[47]
Vakil, S. Ethics, identity, and political vision: Toward a justice-centered approach to equity in computer science education. Harvard Educational Review, 88, 1 (2018), 26--52.
[48]
Vogel, S., Santo, R. and Ching, D. Visions of computer science education: Unpacking arguments for and projected impacts of CS4All initiatives. Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education (Seattle, Washington, USA, 2017), 609--614.
[49]
Watts, R.J., Diemer, M.A. and Voight, A.M. Critical Consciousness: Current Status and Future Directions. Youth Civic Development: Work at the Cutting Edge. (2011), 43--57.
[50]
West Side Stories: https://youthradio.github.io/. Accessed 2018 December 12.
[51]
White, M. Clicktivism Is Ruining Leftist Activism. The Guardian, August 12, 2010; https://www.theguardian.com/commentisfree/2010/aug/12/clicktivism-ruining-leftist-activism. Accessed 2019, January 08.
[52]
Wing, J.M. Computational Thinking. Communications of the ACM, 49, 3 (2006), 33--35.

Cited By

View all
  • (2024)Gender literacy through the making process: A feminist pedagogy approachInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.10064840(100648)Online publication date: Jun-2024
  • (2023)Five Design Recommendations for Teaching Teenagers’ about Artificial Intelligence and Machine LearningProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589366(298-309)Online publication date: 19-Jun-2023
  • (2023)Datafication, Platformization, Algorithmic Governance, and Digital SovereigntyACM Inroads10.1145/358308714:1(40-48)Online publication date: 21-Feb-2023
  • Show More Cited By
  1. Youth civic engagement through computing: cases and implications

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Inroads
    ACM Inroads  Volume 11, Issue 4
    December 2020
    51 pages
    ISSN:2153-2184
    EISSN:2153-2192
    DOI:10.1145/3436232
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 12 November 2020
    Published in INROADS Volume 11, Issue 4

    Permissions

    Request permissions for this article.

    Check for updates

    Qualifiers

    • Research-article
    • Popular
    • Refereed

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)57
    • Downloads (Last 6 weeks)5
    Reflects downloads up to 10 Oct 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Gender literacy through the making process: A feminist pedagogy approachInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2024.10064840(100648)Online publication date: Jun-2024
    • (2023)Five Design Recommendations for Teaching Teenagers’ about Artificial Intelligence and Machine LearningProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589366(298-309)Online publication date: 19-Jun-2023
    • (2023)Datafication, Platformization, Algorithmic Governance, and Digital SovereigntyACM Inroads10.1145/358308714:1(40-48)Online publication date: 21-Feb-2023
    • (2023)Why We Should Supplement Ethics with CitizenshipProceedings of the 2023 ACM Conference on Information Technology for Social Good10.1145/3582515.3609519(68-73)Online publication date: 6-Sep-2023
    • (2023)Three recommendations to engage At-Risk Students in Critical Reflection on Intelligent Technologies through Remote LearningExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3573862(1-8)Online publication date: 19-Apr-2023
    • (2023)Educational Support to Develop Socially Disadvantaged Young People’s Digital Skills and Competencies: The Contribution of Collaborative Relationships Toward Young People’s EmpowermentTowards a Collaborative Society Through Creative Learning10.1007/978-3-031-43393-1_9(75-86)Online publication date: 28-Sep-2023
    • (2022)Can Citizenship Education Benefit Computing?Informatics10.3390/informatics90400939:4(93)Online publication date: 18-Nov-2022
    • (2022)All the World is our StageNordic Human-Computer Interaction Conference10.1145/3546155.3546705(1-15)Online publication date: 8-Oct-2022
    • (2021)Socio-Cultural Barriers to Youth Voice in Nigerian School-Based Management Committees: A Multi-Case AnalysisPertanika Journal of Science and Technology10.47836/pjssh.29.s1.1929:S1Online publication date: 14-Apr-2021

    View Options

    Get Access

    Login options

    Full Access

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Digital Edition

    View this article in digital edition.

    Digital Edition

    Magazine Site

    View this article on the magazine site (external)

    Magazine Site

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media