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Expanding Designing for One to Invite Others Through Reverse Inclusion

Published: 17 October 2021 Publication History
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  • Abstract

    This research aims to explore how tangible technology created through co-design can be designed in a way that invites social interaction for people with intellectual disability. We conducted co-design sessions with one participant to create a sensory musical blanket. As the trials were run in a collective environment, their peers were drawn to the developing design. The design method and unique interactions are key contributions of this research.

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    References

    [1]
    Meryl Alper. 2021. Critical Media Access Studies: Deconstructing Power, Visibility, and Marginality in Mediated Space. International Journal of Communication 15, 0 (Jan. 2021), 22. https://ijoc.org/index.php/ijoc/article/view/15274 Number: 0.
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    Helen E. Andreae, Peter M. Andreae, Jason Low, and Deidre Brown. 2014. A study of auti: a socially assistive robotic toy. In Proceedings of the 2014 conference on Interaction design and children - IDC ’14. ACM Press, Aarhus, Denmark, 245–248. https://doi.org/10.1145/2593968.2610463
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    Filip Bircanin, Laurianne Sitbon, Benoit Favre, and Margot Brereton. 2020. Designing an IIR Research Apparatus with Users with Severe Intellectual Disability. In Proceedings of the 2020 Conference on Human Information Interaction and Retrieval. ACM, Vancouver BC Canada, 412–416. https://doi.org/10.1145/3343413.3378008
    [4]
    Filip Bircanin, Laurianne Sitbon, Bernd Ploderer, Andrew Azaabanye Bayor, Michael Esteban, Stewart Koplick, and Margot Brereton. 2020. The TalkingBox.: Revealing Strengths of Adults with Severe Cognitive Disabilities. In The 22nd International ACM SIGACCESS Conference on Computers and Accessibility. ACM, Virtual Event Greece, 1–8. https://doi.org/10.1145/3373625.3417025
    [5]
    Margot Brereton, Laurianne Sitbon, Muhammad Haziq Lim Abdullah, Mark Vanderberg, and Stewart Koplick. 2015. Design after design to bridge between people living with cognitive or sensory impairments, their friends and proxies. CoDesign 11, 1 (Jan. 2015), 4–20. https://doi.org/10.1080/15710882.2015.1009471 Publisher: Taylor & Francis _eprint: https://doi.org/10.1080/15710882.2015.1009471.
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    Julie Causton-Theoharis, Christine Ashby, and Meghan Cosier. 2009. Islands of Loneliness: Exploring Social Interaction Through the Autobiographies of Individuals With Autism. Intellectual and developmental disabilities 47 (May 2009), 84–96. https://doi.org/10.1352/1934-9556-47.2.84
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    Pete Denman, Lama Nachman, and Sai Prasad. 2016. Designing for ”a” user: Stephen Hawking’s UI. In Proceedings of the 14th Participatory Design Conference: Short Papers, Interactive Exhibitions, Workshops - Volume 2(PDC ’16). Association for Computing Machinery, New York, NY, USA, 94–95. https://doi.org/10.1145/2948076.2948112
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    Eva Hornecker and Jacob Buur. 2006. Getting a grip on tangible interaction: a framework on physical space and social interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’06). Association for Computing Machinery, New York, NY, USA, 437–446. https://doi.org/10.1145/1124772.1124838
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    Anthony Hornof, Haley Whitman, Marah Sutherland, Samuel Gerendasy, and Joanna McGrenere. 2017. Designing for the ”Universe of One”: Personalized Interactive Media Systems for People with the Severe Cognitive Impairment Associated with Rett Syndrome. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI ’17. ACM Press, Denver, Colorado, USA, 2137–2148. https://doi.org/10.1145/3025453.3025904
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    Micah O Mazurek. 2014. Loneliness, friendship, and well-being in adults with autism spectrum disorders. Autism 18, 3 (April 2014), 223–232. https://doi.org/10.1177/1362361312474121 Publisher: SAGE Publications Ltd.
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    Yvonne Rafferty and Kenneth W. Griffin. 2005. Benefits and Risks of Reverse Inclusion for Preschoolers with and without Disabilities: Perspectives of Parents and Providers. Journal of Early Intervention 27, 3 (April 2005), 173–192. https://doi.org/10.1177/105381510502700305 Publisher: SAGE Publications Inc.
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    Karanya Sitdhisanguan, Nopporn Chotikakamthorn, Ajchara Dechaboon, and Patcharaporn Out. 2012. Using tangible user interfaces in computer-based training systems for low-functioning autistic children. Personal and Ubiquitous Computing 16, 2 (Feb. 2012), 143–155. https://doi.org/10.1007/s00779-011-0382-4
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    Gail Teachman, Peggy McDonough, Colin Macarthur, and Barbara E. Gibson. 2020. Interrogating inclusion with youths who use augmentative and alternative communication. Sociology of Health & Illness 42, 5 (2020), 1108–1122. https://doi.org/10.1111/1467-9566.13087 _eprint: https://onlinelibrary.wiley.com/doi/pdf/10.1111/1467-9566.13087.
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    Ilan Wiesel and Christine Bigby. 2014. Being Recognised and Becoming Known: Encounters between People with and without Intellectual Disability in the Public Realm. Environment and Planning A: Economy and Space 46, 7 (July 2014), 1754–1769. https://doi.org/10.1068/a46251 Publisher: SAGE Publications Ltd.
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    Cara Wilson, Margot Brereton, Bernd Ploderer, and Laurianne Sitbon. 2019. Co-Design Beyond Words: ’Moments of Interaction’ with Minimally-Verbal Children on the Autism Spectrum. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM, Glasgow Scotland Uk, 1–15. https://doi.org/10.1145/3290605.3300251
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    Cara Wilson, Laurianne Sitbon, Bernd Ploderer, Jeremy Opie, and Margot Brereton. 2020. Self-Expression by Design: Co-Designing the ExpressiBall with Minimally-Verbal Children on the Autism Spectrum. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM, Honolulu HI USA, 1–13. https://doi.org/10.1145/3313831.3376171

    Cited By

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    • (2024)Creative Technologies in Action: Empowering Individuals with Intellectual DisabilitiesComputers Helping People with Special Needs10.1007/978-3-031-62849-8_24(193-200)Online publication date: 5-Jul-2024
    • (2022)Socially Connecting Adults with Intellectual Disabilities Through Inclusive Co-Design of Tangible and Visual TechnologyProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3550416(1-5)Online publication date: 23-Oct-2022

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      cover image ACM Conferences
      ASSETS '21: Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility
      October 2021
      730 pages
      ISBN:9781450383066
      DOI:10.1145/3441852
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 17 October 2021

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      Author Tags

      1. Co-design
      2. Intellectual Disability
      3. Reverse Inclusion
      4. Social Devices
      5. Tangible Technology

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      ASSETS '21 Paper Acceptance Rate 36 of 134 submissions, 27%;
      Overall Acceptance Rate 436 of 1,556 submissions, 28%

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      View all
      • (2024)Creative Technologies in Action: Empowering Individuals with Intellectual DisabilitiesComputers Helping People with Special Needs10.1007/978-3-031-62849-8_24(193-200)Online publication date: 5-Jul-2024
      • (2022)Socially Connecting Adults with Intellectual Disabilities Through Inclusive Co-Design of Tangible and Visual TechnologyProceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3517428.3550416(1-5)Online publication date: 23-Oct-2022

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