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Going Beyond Second Screens: Applications for the Multi-display Intelligent Living Room

Published: 23 June 2021 Publication History

Abstract

This work aims to investigate how the amenities offered by Intelligent Environments can be used to shape new types of useful, exciting and fulfilling experiences while watching sports or movies. Towards this direction, two ambient media players were developed aspiring to offer live access to secondary information via the available displays of an Intelligent Living Room, and to appropriately exploit the technological equipment so as to support natural interaction. Expert-based evaluation experiments revealed some factors that can influence the overall experience significantly, without hindering the viewers’ immersion to the main media.

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Cited By

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  • (2022)The User Experience of Journeys in the Realm of Augmented Reality TelevisionProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529969(161-174)Online publication date: 21-Jun-2022
  • (2022)Interaction in Smart CitiesHuman-Automation Interaction10.1007/978-3-031-10788-7_30(513-564)Online publication date: 15-Dec-2022

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cover image ACM Conferences
IMX '21: Proceedings of the 2021 ACM International Conference on Interactive Media Experiences
June 2021
331 pages
ISBN:9781450383899
DOI:10.1145/3452918
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 June 2021

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Author Tags

  1. Ambient Media Player
  2. Intelligent Living Room
  3. Movies
  4. Second Screens
  5. Sports

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  • Work in progress
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  • Refereed limited

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IMX '21

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Overall Acceptance Rate 69 of 245 submissions, 28%

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Cited By

View all
  • (2022)The User Experience of Journeys in the Realm of Augmented Reality TelevisionProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529969(161-174)Online publication date: 21-Jun-2022
  • (2022)Interaction in Smart CitiesHuman-Automation Interaction10.1007/978-3-031-10788-7_30(513-564)Online publication date: 15-Dec-2022

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