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Designing an Educational Virtual Reality Application to Learn Ergonomics in a Work Place

Published: 23 June 2021 Publication History

Abstract

In this paper we describe the process of designing an educational Virtual Reality (VR) application for university medical students to learn how to set up a work place ergonomically correct. We focus on commercially available hardware and a commercial game engine. This was a collaboration between medical experts and VR experts to achieve the ideal results. This use case builds on research of 3D user interfaces (UI) to create an UI system that novice VR-users can use intuitively. Next steps include a user study to compare immersive and non-immersive versions, as well as learn effects in VR.

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  • (2023)Teaching Ergonomics Using Virtual Reality (VR) to Higher Education LearnersProceedings of the International Conference on Advancing and Redesigning Education 202310.1007/978-981-97-4507-4_87(787-793)Online publication date: 21-Nov-2023

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cover image ACM Conferences
IMX '21: Proceedings of the 2021 ACM International Conference on Interactive Media Experiences
June 2021
331 pages
ISBN:9781450383899
DOI:10.1145/3452918
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 23 June 2021

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Author Tags

  1. 3D User Interfaces
  2. Ergonomics
  3. Game Engines

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Overall Acceptance Rate 69 of 245 submissions, 28%

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  • (2023)Teaching Ergonomics Using Virtual Reality (VR) to Higher Education LearnersProceedings of the International Conference on Advancing and Redesigning Education 202310.1007/978-981-97-4507-4_87(787-793)Online publication date: 21-Nov-2023

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