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WoTEdu: A Multimodal Interactive Storytelling System

Published: 29 June 2021 Publication History
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  • Abstract

    This paper presents WoTEdu, a multimodal interactive storytelling system in the Nautical Cultural Heritage domain. The storytelling system is based on the Web of Things (WoT) paradigm and facilitates the museum visitors’ interaction with museum artefacts. Multiple interaction modalities supported by the system allow people with motor impairment to experience the story through alternative input channels.

    References

    [1]
    Mortaza Alinam, Luca Ciotoli, Frosina Koceva, and Ilaria Torre. 2020. Digital Storytelling in a Museum Application Using the Web of Things. In International Conference on Interactive Digital Storytelling. Springer, 75–82.
    [2]
    Mirjam Augstein and Thomas Neumayr. 2019. A human-centered taxonomy of interaction modalities and devices. Interacting with Computers 31, 1 (2019), 27–58.
    [3]
    Eilean Hooper-Greenhill. 2000. Changing values in the art museum: Rethinking communication and learning. Int. Journal of Heritage Studies 6, 1 (2000), 9–31.
    [4]
    Bradford W Mott, Charles B Callaway, Luke S Zettlemoyer, Seung Y Lee, and James C Lester. 1999. Towards narrative-centered learning environments. In Proceedings of the 1999 AAAI fall symposium on narrative intelligence. 78–82.
    [5]
    Christian Roth and Hartmut Koenitz. 2016. Evaluating the user experience of interactive digital narrative. In Proceedings of the 1st International Workshop on Multimedia Alternate Realities. 31–36.

    Cited By

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    • (2023)XCreation: A Graph-based Crossmodal Generative Creativity Support ToolProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606826(1-15)Online publication date: 29-Oct-2023

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    Published In

    cover image ACM Other conferences
    PETRA '21: Proceedings of the 14th PErvasive Technologies Related to Assistive Environments Conference
    June 2021
    593 pages
    ISBN:9781450387927
    DOI:10.1145/3453892
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 June 2021

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    Author Tags

    1. Multimodal interaction
    2. accessibility
    3. cultural artefacts
    4. digital storytelling
    5. edutainment
    6. web of things

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    • (2023)XCreation: A Graph-based Crossmodal Generative Creativity Support ToolProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606826(1-15)Online publication date: 29-Oct-2023

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