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Designing Blended Experiences

Published: 28 June 2021 Publication History

Abstract

The increasing ubiquity of interactions as a mix between digital content and physical objects and spaces, brings about new challenges for designers. There is a need to embed digital systems in physical places, whether those are existing physical structures or existing digital platforms. Traditional approaches to product design, interaction design and user experience design do not often take this new context into account. They do not consider how designers produce new digital and physical experiences that work harmoniously to provide new forms of engagement. To address this, we illustrate the constructs of blended experiences and how they can be used in the context of bridging green spaces between different countries. We propose the idea of blended experiences and offer a framework of constructs and techniques that can help designers work in this emerging area of design.

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David Benyon. 2014. Spaces of Interaction, Places for Experience. Morgan and Claypool. Pennsylvania, PA.
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David Benyon, Aaron Quigley, Brian O'Keefe and Giuseppe Riva. 2014. Presence and Digital Tourism. AI & Society 29: 521-529.
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Gilles Fauconnier and Mark Turner. 2002. The Way We Think. Conceptual Blending and the Mind's Hidden Complexity. Basic Books, New York, NY.
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Tom Flint 2017. Appropriating Affordances, Three Practice Based Explorations. In Proceedings of BHCI 2017. BCS Press 2017, pp. 1-10.
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Ed Hutchins. 2005. Material anchors for conceptual blends. Journal of pragmatics 37, 10: 1555–1577.
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Manuel Imaz and David Benyon. 2007. Designing with Blends – Conceptual Foundations of Human- Computer interaction and Software Engineering. The MIT Press, Cambridge, MA.
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Brian O'Keefe and David Benyon. 2016. Using the Blended Spaces Framework to design Heritage Stories with Schoolchildren. International Journal of Child- Computer Interaction 6, 2015: 7-16.
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Brian O'Keefe, David Benyon, Gaurav Chandwani, Dwanit Menon, Randy Duke.ABlended Spacefor Heritage Storytelling. In Proceedings of the 28th International BCS Human Computer Interaction Conference on HCI (BritishHCI ’14), 90-99. https://doi.org/10.14236/ewic/ hci2014.10.
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Cited By

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  • (2024)AMoRE: Four Perspectives on Talking About and Experiencing RobotsProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685342(1-13)Online publication date: 13-Oct-2024
  • (2024)Designing Blended Experiences Workshop: Pedagogies across digital and physical spacesCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3658404(429-432)Online publication date: 1-Jul-2024
  • (2024)Art Directing Blended ExperiencesProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3665970(3551-3562)Online publication date: 1-Jul-2024
  • Show More Cited By

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Published In

cover image ACM Conferences
DIS '21: Proceedings of the 2021 ACM Designing Interactive Systems Conference
June 2021
2082 pages
ISBN:9781450384766
DOI:10.1145/3461778
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 June 2021

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DIS '21
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DIS '21: Designing Interactive Systems Conference 2021
June 28 - July 2, 2021
Virtual Event, USA

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Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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Designing Interactive Systems Conference
July 5 - 9, 2025
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Cited By

View all
  • (2024)AMoRE: Four Perspectives on Talking About and Experiencing RobotsProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685342(1-13)Online publication date: 13-Oct-2024
  • (2024)Designing Blended Experiences Workshop: Pedagogies across digital and physical spacesCompanion Publication of the 2024 ACM Designing Interactive Systems Conference10.1145/3656156.3658404(429-432)Online publication date: 1-Jul-2024
  • (2024)Art Directing Blended ExperiencesProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3665970(3551-3562)Online publication date: 1-Jul-2024
  • (2024)Narratives of Blended ExperienceInteracting with Computers10.1093/iwc/iwae01036:2(126-140)Online publication date: 14-May-2024

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