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Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation

Published: 02 August 2021 Publication History

Editorial Notes

The authors have requested minor, non-substantive changes to the VoR and, in accordance with ACM policies, a Corrected VoR was published on August 19, 2021. For reference purposes the VoR may still be accessed via the Supplemental Material section on this page.

Abstract

The Ming Shan Digital Experience is an immersive installation designed to support meditation in the context of a new Taoist center. Its creation confronted current academic literature on digital technology for meditation with the practical and cultural requirements of Taoist practice. Quantitative and qualitative learnings show the effectiveness of multimodal biofeedback on individual and collective meditative experience. Now instated in the Taoist center, the installation opens new perspectives for combining digital technology with ancient practice.

Supplementary Material

3465620-vor (3465620-vor.pdf)
Version of Record for "Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation" by Henchoz et al., Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 4, Issue 2 (PACMPL 4:2).
henchoz (henchoz.zip)
Supplemental movie, appendix, image and software files for, Ming Shan Digital Experience: Immersive Technology for Traditional Taoist Meditation

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Cited By

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  • (2025)On the Design of Technosacred SpacesProceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3689050.3704954(1-14)Online publication date: 4-Mar-2025
  • (2022)Challenging the Vision-Driven Culture in Immersive Meditation Experience: Designing Taoisonic ZoneProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3535214(558-563)Online publication date: 20-Jun-2022

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      cover image Proceedings of the ACM on Computer Graphics and Interactive Techniques
      Proceedings of the ACM on Computer Graphics and Interactive Techniques  Volume 4, Issue 2
      July 2021
      128 pages
      EISSN:2577-6193
      DOI:10.1145/3479233
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 02 August 2021
      Published in PACMCGIT Volume 4, Issue 2

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      Author Tags

      1. biofeedback
      2. cultural heritage
      3. meditation
      4. user experience

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      View all
      • (2025)On the Design of Technosacred SpacesProceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3689050.3704954(1-14)Online publication date: 4-Mar-2025
      • (2022)Challenging the Vision-Driven Culture in Immersive Meditation Experience: Designing Taoisonic ZoneProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3535214(558-563)Online publication date: 20-Jun-2022

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