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Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce Stress

Published: 06 October 2021 Publication History

Abstract

Games hold the potential to help many address health-related issues such as chronic stress. We investigated the use of biophilia, an affective response to nature grounded in the psychology literature, as indirect physiological input for biofeedback games. We designed and developed a non-violent exploration game, and conducted an empirical study that examined affective and physiological responses to gameplay in virtual nature and urban settings. Our results did not identify a difference in stress levels experienced by players between these two settings, but point to improved attention when playing in nature settings. We discuss implications of these findings, and discuss both difficulties in and potential future strategies for applying biophilia to the design of biofeedback games.

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References

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  • (2024)Posthumanist Care and Ecologies of Empathy: Investigating Design Potentials for Nature:Culture HCIProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681731(81-94)Online publication date: 8-Oct-2024
  • (2023)VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36042637:MHCI(1-17)Online publication date: 13-Sep-2023
  • (2023)Engaging with Nature through Technology: A Scoping Review of HCI ResearchProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581534(1-18)Online publication date: 19-Apr-2023
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  1. Nature vs. Stress: Investigating the Use of Biophilia in Non-Violent Exploration Games to Reduce Stress

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 5, Issue CHI PLAY
    CHI PLAY
    September 2021
    1535 pages
    EISSN:2573-0142
    DOI:10.1145/3490463
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 06 October 2021
    Published in PACMHCI Volume 5, Issue CHI PLAY

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    Author Tags

    1. biofeedback
    2. biophilia
    3. exploration game
    4. stress

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    View all
    • (2024)Posthumanist Care and Ecologies of Empathy: Investigating Design Potentials for Nature:Culture HCIProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3681731(81-94)Online publication date: 8-Oct-2024
    • (2023)VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36042637:MHCI(1-17)Online publication date: 13-Sep-2023
    • (2023)Engaging with Nature through Technology: A Scoping Review of HCI ResearchProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581534(1-18)Online publication date: 19-Apr-2023
    • (2023)Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded TechnologiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581479(1-16)Online publication date: 19-Apr-2023
    • (2023)Affective Game Computing: A SurveyProceedings of the IEEE10.1109/JPROC.2023.3315689111:10(1423-1444)Online publication date: Oct-2023

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