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Service Skills Training in Restaurants Using Virtual Reality

Published: 14 December 2021 Publication History

Abstract

Currently, training in restaurants often take the form of on-the-job training (OJT), where trainees are accompanied by trainers who guide them as they serve the customers. However, it is difficult for trainers to understand the cognitive and decision-making processes of the trainees objectively, which makes OJT guidance extremely difficult. Objective measurement indices are also needed. To mitigate these issues, we developed a VR job-training system that focuses on two elements that pose challenges for the actual situation: awareness and priority-setting.

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References

[1]
Eberhard Bluemel, Axel Hintze, Torsten Schulz, Marco Schumann, and Stefan Stuering. 2003. Virtual environments for the training of maintenance and service tasks. In Winter Simulation Conference Proceedings, Vol. 2. 2001–2007. https://doi.org/10.1109/wsc.2003.1261664
[2]
Martin Flintham, Richard Hyde, Paul Tennent, Jan-Hinrik Meyer-Sahling, and Stuart Moran. 2020. Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant Kitchen. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM, New York, NY, USA, 169–180. https://doi.org/10.1145/3410404.3414237
[3]
Robert Stone. 2001. Virtual reality for interactive training: An industrial practitioner’s viewpoint. International Journal of Human Computer Studies 55, 4 (2001), 699–711. https://doi.org/10.1006/ijhc.2001.0497
[4]
Jean Daniel Taupiac, Nancy Hodriguez, Olivier Strauss, and Martin Rabier. 2019. Ad-hoc study on soldiers calibration procedure in virtual reality. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings. 190–199. https://doi.org/10.1109/VR.2019.8797854

Cited By

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  • (2024)Automatic Scenario Generation for Customer Service Training VR System2024 Nicograph International (NicoInt)10.1109/NICOInt62634.2024.00012(14-18)Online publication date: 14-Jun-2024
  • (2023)Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail StoreHCI International 2023 – Late Breaking Papers10.1007/978-3-031-48060-7_37(483-492)Online publication date: 19-Nov-2023

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Published In

cover image ACM Conferences
SA '21 Posters: SIGGRAPH Asia 2021 Posters
December 2021
87 pages
ISBN:9781450386876
DOI:10.1145/3476124
  • Editors:
  • Shuzo John Shiota,
  • Ayumi Kimura,
  • Wan-Chun Alex Ma
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 December 2021

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SA '21
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SA '21: SIGGRAPH Asia 2021
December 14 - 17, 2021
Tokyo, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2024)Automatic Scenario Generation for Customer Service Training VR System2024 Nicograph International (NicoInt)10.1109/NICOInt62634.2024.00012(14-18)Online publication date: 14-Jun-2024
  • (2023)Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail StoreHCI International 2023 – Late Breaking Papers10.1007/978-3-031-48060-7_37(483-492)Online publication date: 19-Nov-2023

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