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Translating The Benefits Of Wide-band Display Environments Into An XR Space

Published: 09 November 2021 Publication History

Abstract

Large, high-resolution displays (LHRD) are known to be well suited to support visual analysis in ways that surpass desktop/laptop displays. This paper describes our work on SageXR, an initial effort to determine the extent to which physical displays can be replaced by head mounted displays to support the visual analysis process from start to finish. Findings from studies of veteran LHRD users showed that: HMD workspaces has future potential towards providing the benefits of a LHRD; all participants used at least two times more virtual space than physical space - given the opportunity users desire and are able to make meaningful use of more working space; the virtual viewing area used by a single participant was equivalent to physical LHRDs; and while participants tended to surround themselves with data, most actually wanted a virtualized LHRD.

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Cited By

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  • (2025)Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.336893031:3(1713-1730)Online publication date: Mar-2025
  • (2023)Different realities: a comparison of augmented and virtual reality for the sensemaking processFrontiers in Virtual Reality10.3389/frvir.2023.11778554Online publication date: 9-Aug-2023
  • (2023)Visualization Placement for Outdoor Augmented Data ToursProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614518(1-14)Online publication date: 13-Oct-2023
  • Show More Cited By

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cover image ACM Conferences
SUI '21: Proceedings of the 2021 ACM Symposium on Spatial User Interaction
November 2021
206 pages
ISBN:9781450390910
DOI:10.1145/3485279
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 09 November 2021

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Author Tags

  1. Behavioral Analysis
  2. Large
  3. Virtual Reality
  4. high-resolution displays

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  • Research-article
  • Research
  • Refereed limited

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SUI '21
SUI '21: Symposium on Spatial User Interaction
November 9 - 10, 2021
Virtual Event, USA

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Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2025)Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.336893031:3(1713-1730)Online publication date: Mar-2025
  • (2023)Different realities: a comparison of augmented and virtual reality for the sensemaking processFrontiers in Virtual Reality10.3389/frvir.2023.11778554Online publication date: 9-Aug-2023
  • (2023)Visualization Placement for Outdoor Augmented Data ToursProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614518(1-14)Online publication date: 13-Oct-2023
  • (2023)Exploring the Evolution of Sensemaking Strategies in Immersive Space to ThinkIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320735729:12(5294-5307)Online publication date: 1-Dec-2023
  • (2022)Effects of Display Layout on Spatial Memory for Immersive EnvironmentsProceedings of the ACM on Human-Computer Interaction10.1145/35677296:ISS(468-488)Online publication date: 14-Nov-2022

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