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BONUS! Maximizing Surprise

Published: 25 April 2022 Publication History

Abstract

Multi-round competitions often double or triple the points awarded in the final round, calling it a bonus, to maximize spectators’ excitement. In a two-player competition with n rounds, we aim to derive the optimal bonus size to maximize the audience’s overall expected surprise (as defined in [7]). We model the audience’s prior belief over the two players’ ability levels as a beta distribution. Using a novel analysis that clarifies and simplifies the computation, we find that the optimal bonus depends greatly upon the prior belief and obtain solutions of various forms for both the case of a finite number of rounds and the asymptotic case. In an interesting special case, we show that the optimal bonus approximately and asymptotically equals to the “expected lead”, the number of points the weaker player will need to come back in expectation. Moreover, we observe that priors with a higher skewness lead to a higher optimal bonus size, and in the symmetric case, priors with a higher uncertainty also lead to a higher optimal bonus size. This matches our intuition since a highly asymmetric prior leads to a high “expected lead”, and a highly uncertain symmetric prior often leads to a lopsided game, which again benefits from a larger bonus.

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cover image ACM Conferences
WWW '22: Proceedings of the ACM Web Conference 2022
April 2022
3764 pages
ISBN:9781450390965
DOI:10.1145/3485447
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Publication History

Published: 25 April 2022

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Author Tags

  1. entertainment utility
  2. information design
  3. surprise and suspense

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WWW '22
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WWW '22: The ACM Web Conference 2022
April 25 - 29, 2022
Virtual Event, Lyon, France

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Overall Acceptance Rate 1,899 of 8,196 submissions, 23%

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