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Diversifying Accessibility Education: Presenting and Evaluating an Interdisciplinary Accessibility Training Program

Published: 18 November 2021 Publication History

Abstract

There is a growing emphasis to educate STEM students about accessibility, so that they can become accessibility advocates. We introduce a community-based accessibility training program that brings together graduate students in STEM and related fields, called the Research and Education in Accessibility, Design, and Innovation (READi). Going beyond academic degree training, this program includes five training components: (1) a graduate course on accessibility and inclusive design, (2) an Action Team Project (ATP), (3) a Retreat, (4) Workshops, and (5) a Symposium. As our initial program assessment, we analyzed 22 students’ written program reflection and found three themes that highlight what students learned about accessibility and professional skills (Theme 1: Learning Outcomes), what students planned on doing after the training (Theme 2: Future Endeavors), and how students want the program to improve (Theme 3: Program Improvement). We advance accessibility education by introducing an innovative training that embraces collaboration among local community, faculty, and multidisciplinary cohorts of graduate students.

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Cited By

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  • (2023)Program Stakeholders' Experience of a UX Graduate Training ProgramJournal of User Experience 10.5555/3604650.360465317:4(164-184)Online publication date: 16-Jun-2023
  • (2023)A Longitudinal Evaluation of the Impact of a Graduate Student Accessibility Training on Student Learning OutcomesProceedings of the 25th Western Canadian Conference on Computing Education10.1145/3593342.3593346(1-6)Online publication date: 4-May-2023
  • (2023)Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual RealityImmersive Learning Research Network10.1007/978-3-031-47328-9_21(273-288)Online publication date: 31-Oct-2023
  • Show More Cited By

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cover image ACM Other conferences
Koli Calling '21: Proceedings of the 21st Koli Calling International Conference on Computing Education Research
November 2021
287 pages
ISBN:9781450384889
DOI:10.1145/3488042
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 November 2021

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Author Tags

  1. Accessibility
  2. Assessment
  3. Experiential learning
  4. Graduate students
  5. Inclusive design

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  • Refereed limited

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Koli Calling '21

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Overall Acceptance Rate 80 of 182 submissions, 44%

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Cited By

View all
  • (2023)Program Stakeholders' Experience of a UX Graduate Training ProgramJournal of User Experience 10.5555/3604650.360465317:4(164-184)Online publication date: 16-Jun-2023
  • (2023)A Longitudinal Evaluation of the Impact of a Graduate Student Accessibility Training on Student Learning OutcomesProceedings of the 25th Western Canadian Conference on Computing Education10.1145/3593342.3593346(1-6)Online publication date: 4-May-2023
  • (2023)Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual RealityImmersive Learning Research Network10.1007/978-3-031-47328-9_21(273-288)Online publication date: 31-Oct-2023
  • (2022)Impact of UX Internships on Human-computer Interaction Graduate Students: A Qualitative Analysis of Internship ReportsACM Transactions on Computing Education10.1145/351713222:4(1-25)Online publication date: 15-Sep-2022

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