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Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game: Programming Human-Robot Interactions within a Collaborative Learning Open Space

Published: 25 November 2021 Publication History
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    Game-based competitive or cooperative robotics activities constitute an effective approach to exploit the child-robot interaction perspective. However, in most game-based robotics activities robots act autonomously to achieve the goal. In this work, we aim to promote the child-robot interaction aspect through a multiplayer game where one team of robots and humans collaborates to compete with another team of humans and cobots. We describe the design of an open space that will allow children to gain access, locally and remotely, and program robotic agents to play the traditional “Capture the Flag” game in a physical stadium-arena. Through this space, we intend to teach robotics, while programming human-robot interfaces, within a computer-supported game-based learning environment. We give insights on the initial design of such an open space and the educational benefits of its use in the comprehension of abstract computational and STEM concepts.

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    Cited By

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    • (2024)Study Trends and Core Content Trends of Research on Enhancing Computational Thinking: An Incorporated Bibliometric and Content Analysis Based on the Scopus DatabaseComputers10.3390/computers1304009113:4(91)Online publication date: 3-Apr-2024
    • (2023)Using Educational Robotics to Support Active Learning Experiences and Foster Computational Thinking Skills among Non-STEM University Students2023 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)10.1109/TALE56641.2023.10398343(1-8)Online publication date: 28-Nov-2023

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          cover image ACM Other conferences
          CHI Greece 2021: CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter
          November 2021
          172 pages
          ISBN:9781450385787
          DOI:10.1145/3489410
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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          Published: 25 November 2021

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          CHI Greece 2021
          CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter
          November 25 - 27, 2021
          Online (Athens, Greece), Greece

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          • (2024)Study Trends and Core Content Trends of Research on Enhancing Computational Thinking: An Incorporated Bibliometric and Content Analysis Based on the Scopus DatabaseComputers10.3390/computers1304009113:4(91)Online publication date: 3-Apr-2024
          • (2023)Using Educational Robotics to Support Active Learning Experiences and Foster Computational Thinking Skills among Non-STEM University Students2023 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)10.1109/TALE56641.2023.10398343(1-8)Online publication date: 28-Nov-2023

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