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abstract

A Pilot Study Examining the Unexpected Vection Hypothesis of Cybersickness.

Published: 08 December 2021 Publication History

Abstract

The relationship between vection (illusory self-motion) and cybersickness is complex. This pilot study examined whether only unexpected vection provokes sickness during head-mounted display (HMD) based virtual reality (VR). 20 participants ran through the tutorial of Mission: ISS (an HMD VR app) until they experienced notable sickness (maximum exposure was 15 minutes). We found that: 1) cybersickness was positively related to vection strength; and 2) cybersickness appeared to be more likely to occur during unexpected vection. Given the implications of these findings, future studies should attempt to replicate them and confirm the unexpected vection hypothesis with larger sample sizes and rigorous experimental designs.

References

[1]
Palmisano, Stephen, Robert S. Allison, Mark M. Schira, and Robert J. Barry. "Future challenges for vection research: Definitions, functional significance, measures and neural bases". Frontiers in Psychology, 6, no. 193 (2015).
[2]
Hettinger, Lawrence J., Kevin S. Berbaum, Robert S. Kennedy, William P. Dunlap, and Margaret D. Nolan. “Vection and simulator sickness. Military Psychology 2, no. 3 (1990):171.
[3]
Keshavarz, Behrang, Bernhard E. Riecke, Lawrence J. Hettinger, and Jennifer L. Campos. "Vection and visually induced motion sickness: how are they related?" Frontiers in psychology 6 (2015): 472.
[4]
Andersen, George J., and Myron L. Braunstein. "Induced self-motion in central vision." Journal of Experimental Psychology: Human Perception and Performance 11, no. 2 (1985): 122.
[5]
Palmisano, Stephen, and Amy YC Chan. "Jitter and size effects on vection are immune to experimental instructions and demands." Perception 33, no. 8 (2004): 987-1000.
[6]
Palmisano, Stephen, and Bernhard E. Riecke. "The search for instantaneous vection: An oscillating visual prime reduces vection onset latency." PloS one 13, no. 5 (2018): e0195886.

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cover image ACM Conferences
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
December 2021
563 pages
ISBN:9781450390927
DOI:10.1145/3489849
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 December 2021

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Author Tags

  1. Cybersickness
  2. Oculus Rift
  3. Perception
  4. VR
  5. Vection
  6. Virtual Reality

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VRST '21

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Overall Acceptance Rate 66 of 254 submissions, 26%

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