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abstract

Fishtank Sandbox: A Software Framework for Collaborative Usability Testing of Fish Tank Virtual Reality Interaction Techniques

Published: 08 December 2021 Publication History

Abstract

Human-computer interaction researchers have been studying how we can interact with virtual objects in a virtual environment efficiently. Many usability experiments do not have the same control parameters. The lack of consistency makes comparing different interaction techniques difficult. In this article, we present a software framework for usability study in FTVR interaction techniques. The software framework provides fixed control parameters (e.g., task, graphic settings, and measuring parameters), the ability for other researchers to incorporate their interaction techniques as an add-on, and enabling individuals to participate in the experiment over the internet. The article explores a new way for VR/AR researchers to approach usability experiments using the framework and discuss the challenges that it brings.

References

[1]
Majed Alshamari and Pam Mayhew. 2009. Technical review: Current issues of usability testing. IETE technical review 26, 6 (2009), 402–406.
[2]
Chwen Jen Chen, Siew Yung Lau, and Chee Siong Teh. 2015. A feasible group testing framework for producing usable virtual reality learning applications. Virtual Reality 19, 2 (2015), 129–144.
[3]
Perception Codes. 2021. Holo-SDK. (2021). https://www.holo-sdk.com/
[4]
Paul M Fitts. 1954. The information capacity of the human motor system in controlling the amplitude of movement.Journal of experimental psychology 47, 6 (1954), 381.
[5]
Jesper Kjeldskov. 2001. Combining interaction techniques and display types for virtual reality. In Proceedings of OzCHI 2001: Annual Conference of the Australian Computer-Human Interaction Special Interest Group. Edith Cowan University Press, 77–83.
[6]
Robert J Teather, Wolfgang Stuerzlinger, and Andriy Pavlovych. 2014. Fishtank fitts: a desktop VR testbed for evaluating 3D pointing techniques. In CHI’14 Extended Abstracts on Human Factors in Computing Systems. 519–522.

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Published In

cover image ACM Conferences
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
December 2021
563 pages
ISBN:9781450390927
DOI:10.1145/3489849
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 December 2021

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Author Tags

  1. Fish Tank Virtual Reality
  2. Framework
  3. Usability Testing

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VRST '21

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Overall Acceptance Rate 66 of 254 submissions, 26%

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VRST '24

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