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abstract

HoloKeys: Interactive Piano Education Using Augmented Reality and IoT

Published: 08 December 2021 Publication History

Abstract

The rise of online learning poses unique challenges in music education, where live demonstration and musical synchronization are critical for student success. We present HoloKeys, a music education interface which allows instructors to play remotely located pianos using an augmented reality headset and wifi-enabled microcontrollers. This approach allows students to receive distance education which is more direct, immersive, and comprehensive than conventional video conferencing allows for. HoloKeys enables remote students to observe live instructional demonstration on a physical keyboard in their immediate environment just as they would in traditional settings. HoloKeys consists of two separate components: an augmented reality user interface and a piano playing apparatus. Our system aims to extend online music education beyond desktop platforms into the physical world, thereby addressing crucial obstacles encountered by educators and students transitioning into online education.

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References

[1]
Jonathan Chow, Haoyang Feng, Robert Amor, and Burkhard C Wünsche. 2013. Music education using augmented reality with a head mounted display. In Proceedings of the Fourteenth Australasian User Interface Conference-Volume 139. 73–79. https://doi.org/10.5555/2525493.2525501
[2]
Shantanu Das, Seth Glickman, Fu Yen Hsiao, and Byunghwan Lee. 2017. Music Everywhere–Augmented Reality Piano Improvisation Learning System. Entertainment Technology Center, Carnegie Mellon University, Pittsburgh, Pennsylvania, USA (2017).
[3]
Phillip M Hash. 2020. Remote Learning in School Bands During the COVID-19 Shutdown. Journal of Research in Music Education(2020), 0022429420967008. https://doi.org/10.1177/0022429420967008
[4]
F. Huang, Y. Zhou, Yao Yu, Z. Wang, and Sidan Du. 2011. Piano AR: A Markerless Augmented Reality Based Piano Teaching System. 2011 Third International Conference on Intelligent Human-Machine Systems and Cybernetics 2(2011), 47–52. https://doi.org/10.1109/IHMSC.2011.82
[5]
Estelle Ruth Jorgensen. 2003. Transforming music education. Indiana University Press.
[6]
D Molero, S Schez-Sobrino, D Vallejo, C Glez-Morcillo, and J Albusac. 2020. A novel approach to learning music and piano based on mixed reality and gamification. Multimedia Tools and Applications(2020), 1–22. https://doi.org/10.1007/s11042-020-09678-9
[7]
M Ostanin, R Yagfarov, D Devitt, A Akhmetzyanov, and A Klimchik. 2020. Multi robots interactive control using mixed reality. International Journal of Production Research (2020), 1–13.
[8]
Pamela D Pike. 2017. Improving music teaching and learning through online service: A case study of a synchronous online teaching internship. International Journal of Music Education 35, 1 (2017), 107–117. https://doi.org/10.1177/0255761415613534
[9]
Xizi Lucy Wang. 2020. PPVR: Teaching and Learning to Play the Piano in Virtual Reality. Master’s thesis. University of Michigan.

Cited By

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  • (2024)VRmonic: A VR Piano Playing Form Trainer2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)10.1109/AIxVR59861.2024.00056(330-334)Online publication date: 17-Jan-2024
  • (2023)Design of an Interactive Educational Information System Based on the SECI ModelProceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)10.2991/978-94-6463-172-2_207(1869-1880)Online publication date: 30-Jun-2023
  • (2023)PianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented Reality2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00101(859-868)Online publication date: 16-Oct-2023
  • Show More Cited By

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cover image ACM Conferences
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
December 2021
563 pages
ISBN:9781450390927
DOI:10.1145/3489849
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 December 2021

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Cited By

View all
  • (2024)VRmonic: A VR Piano Playing Form Trainer2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)10.1109/AIxVR59861.2024.00056(330-334)Online publication date: 17-Jan-2024
  • (2023)Design of an Interactive Educational Information System Based on the SECI ModelProceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)10.2991/978-94-6463-172-2_207(1869-1880)Online publication date: 30-Jun-2023
  • (2023)PianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented Reality2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00101(859-868)Online publication date: 16-Oct-2023
  • (2022)A Survey of Augmented Piano Prototypes: Has Augmentation Improved Learning Experiences?Proceedings of the ACM on Human-Computer Interaction10.1145/35677196:ISS(226-253)Online publication date: 14-Nov-2022

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