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abstract

Emotional Virtual Reality Stroop Task: Pilot Design

Published: 08 December 2021 Publication History

Abstract

Anxiety-inducing and assessment methods in Virtual Reality has been a topic of discussion in recent literature. The importance of the topic is related to the difficulty of getting accurate and timely measurements of anxiety without relying on self-report and breaking the immersion. To this end, the current study utilises the emotional version of a well-established cognitive task; the Stroop Color-Word Task and brings it to Virtual Reality. It consists of three levels; congruent which is used as control and corresponds with no anxiety, incongruent, which corresponds with mild anxiety and emotional, which corresponds with severe anxiety. This pilot serves two functions. The first is to validate the effects of the task using biosignal measurements. The second is to use the bio signal information and the labels to train a machine-learning algorithm. The information collected by the pilot will be used to decide what types of signals and devices to use in the final product, as well as what algorithm and time frame will be better suited for the purpose of accurately determining the user’s anxiety level within Virtual Reality without breaking the immersion.

References

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Christina M Armstrong, Greg M Reger, Joseph Edwards, Albert A Rizzo, Christopher G Courtney, and Thomas D Parsons. 2013. Validity of the Virtual Reality Stroop Task (VRST) in active duty military. Journal of Clinical and Experimental Neuropsychology 35, 2(2013), 113–123. https://doi.org/10.1080/13803395.2012.740002
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Margaret M Bradley and Peter J Lang. 1999. Affective norms for English words (ANEW): Instruction manual and affective ratings. Technical Report. Technical report C-1, the center for research in psychophysiology …. https://doi.org/10.1.1.306.3881
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Charles J Golden and Shawna M Freshwater. 1978. Stroop color and word test. (1978). https://doi.org/10.3389/fpsyg.2017.00557
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Karl Halvor Teigen. 1994. Yerkes-Dodson: A law for all seasons. Theory & Psychology 4, 4 (1994), 525–547. https://doi.org/10.1177/0959354394044004
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Jacinto Vasconcelos-Raposo, Maximino Bessa, Miguel Melo, Luis Barbosa, Rui Rodrigues, Carla Maria Teixeira, Luciana Cabral, and António Augusto Sousa. 2016. Adaptation and validation of the Igroup presence questionnaire (IPQ) in a Portuguese sample. Presence 25, 3 (2016), 191–203. https://doi.org/10.1162/PRES_a_00261
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Cited By

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  • (2024)Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00122(1033-1043)Online publication date: 16-Mar-2024

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cover image ACM Conferences
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
December 2021
563 pages
ISBN:9781450390927
DOI:10.1145/3489849
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 December 2021

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Author Tags

  1. EEG
  2. GSR
  3. PPG
  4. VR
  5. anxiety
  6. biosensors
  7. biosignals
  8. emotional stroop

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VRST '21

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Overall Acceptance Rate 66 of 254 submissions, 26%

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VRST '24

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View all
  • (2024)Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00122(1033-1043)Online publication date: 16-Mar-2024

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