Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3490149.3501309acmconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
research-article

Tangible Self-Report Devices: Accuracy and Resolution of Participant Input

Published: 13 February 2022 Publication History

Abstract

Tangible input has been explored as a means for participants to self-report experiences while minimising disruption and allowing for discrete data collection. However, the accuracy of these tangible devices has not been studied systematically. We compared six input techniques, including slider, slider with resistance, capacitive touch slider, squeeze, rotary knob, and joystick, to understand their accuracy and resolution profile. Each of these wireless devices was designed in a similar form factor and intended to be operated discretely with one hand. We assessed input accuracy and participant perceptions across devices through a controlled lab study (N = 20), highlighting diverging limits to the accuracy of the input technique and possible explanations for the differences in resolution. Our results indicate that participant accuracy was highest using a slider, and lowest using a squeeze-based input. We discuss the suitability and challenges of discreet tangible self-report techniques, and highlight open research questions for future work.

Supplementary Material

Study software, 3D printing files, bill of materials (a3-van-berkel-supplements.zip)
MP4 File (tei22a-sub8541-i24.mp4)
Summary video

References

[1]
Alexander T. Adams, Elizabeth L. Murnane, Phil Adams, Michael Elfenbein, Pamara F. Chang, Shruti Sannon, Geri Gay, and Tanzeem Choudhury. 2018. Keppi: A Tangible User Interface for Self-Reporting Pain. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(CHI ’18). Association for Computing Machinery, Article 502, 13 pages. https://doi.org/10.1145/3173574.3174076
[2]
Madeline Balaam, Geraldine Fitzpatrick, Judith Good, and Rosemary Luckin. 2010. Exploring Affective Technologies for the Classroom with the Subtle Stone. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’10). Association for Computing Machinery, 1623–1632. https://doi.org/10.1145/1753326.1753568
[3]
Allan Berrocal, Waldo Concepcion, Stefano De Dominicis, and Katarzyna Wac. 2020. Complementing Human Behavior Assessment By Leveraging Personal Ubiquitous Devices and Social Links: Evaluation of the PeerMA Method. JMIR mHealth and uHealth(2020), in press. https://doi.org/10.2196/15947
[4]
Alberto Boem and Giovanni Maria Troiano. 2019. Non-Rigid HCI: A Review of Deformable Interfaces and Input. In Proceedings of the 2019 on Designing Interactive Systems Conference(DIS ’19). 885–906. https://doi.org/10.1145/3322276.3322347
[5]
Stephen Brewster, Joanna Lumsden, Marek Bell, Malcolm Hall, and Stuart Tasker. 2003. Multimodal ’eyes-Free’ Interaction Techniques for Wearable Devices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’03). 473–480. https://doi.org/10.1145/642611.642694
[6]
Daniel Buschek and Florian Alt. 2015. TouchML: A Machine Learning Toolkit for Modelling Spatial Touch Targeting Behaviour. In Proceedings of the 20th International Conference on Intelligent User Interfaces(Atlanta, Georgia, USA) (IUI ’15). 110–114. https://doi.org/10.1145/2678025.2701381
[7]
John M. Carroll and Judith Reitman Olson. 1988. Mental Models in Human-Computer Interaction. In Handbook of Human-Computer Interaction, Martin Helander (Ed.). North-Holland, Amsterdam, 45–65. https://doi.org/10.1016/B978-0-444-70536-5.50007-5
[8]
Scott Carter and Jennifer Mankoff. 2005. When Participants Do the Capturing: The Role of Media in Diary Studies. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’05). 899–908. https://doi.org/10.1145/1054972.1055098
[9]
Victor Cheung, Alex Keith Eady, and Audrey Girouard. 2017. Exploring Eyes-Free Interaction with Wrist-Worn Deformable Materials. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction(TEI ’17). 521–528. https://doi.org/10.1145/3024969.3025087
[10]
Eun Kyoung Choe, Bongshin Lee, Matthew Kay, Wanda Pratt, and Julie A. Kientz. 2015. SleepTight: Low-Burden, Self-Monitoring Technology for Capturing and Reflecting on Sleep Behaviors. In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing(UbiComp ’15). Association for Computing Machinery, 121–132. https://doi.org/10.1145/2750858.2804266
[11]
John Clarkson. 2008. Human Capability and Product Design. In Product Experience, Hendrik N.J. Schifferstein and Paul Hekkert (Eds.). Elsevier, San Diego, 165–198. https://doi.org/10.1016/B978-008045089-6.50009-5
[12]
Ashley Colley, Sven Mayer, and Niels Henze. 2019. Investigating the Effect of Orientation and Visual Style on Touchscreen Slider Performance. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19). Association for Computing Machinery, 1–9. https://doi.org/10.1145/3290605.3300419
[13]
Ashley Colley, Lasse Virtanen, Timo Ojala, and Jonna Häkkilä. 2016. Guided Touch Screen: Enhanced Eyes-Free Interaction. In Proceedings of the 5th ACM International Symposium on Pervasive Displays(PerDis ’16). 80–86. https://doi.org/10.1145/2914920.2915008
[14]
Ross Corkrey and Lynne Parkinson. 2002. A comparison of four computer-based telephone interviewing methods: Getting answers to sensitive questions. Behavior Research Methods, Instruments, & Computers 34, 3 (01 Aug. 2002), 354–363. https://doi.org/10.3758/BF03195463
[15]
Christian Corsten, Simon Voelker, Andreas Link, and Jan Borchers. 2018. Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–12. https://doi.org/10.1145/3173574.3174235
[16]
Mihaly Csikszentmihalyi and Reed Larson. 2014. Validity and Reliability of the Experience-Sampling Method. In Flow and the Foundations of Positive Psychology: The Collected Works of Mihaly Csikszentmihalyi, Mihaly Csikszentmihalyi (Ed.). Springer Netherlands, Dordrecht, 35–54. https://doi.org/10.1007/978-94-017-9088-8_3
[17]
Alastair H Cummings. 2007. The evolution of game controllers and control schemes and their effect on their games. In The 17th annual university of southampton multimedia systems conference, Vol. 21.
[18]
Tu Dinh Duong, Ann Blandford, Yvonne Rogers, and Neil Sebire. 2019. Beyond The Smartphone: The Assessment And Reflection Of Wellbeing For Children. In Adjunct Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(WISH - Workgroup on Interactive Systems in Health).
[19]
ElfaDistrelec. 2020. RND 60000069 Low Density Conductive Foam, 305 x 305mm RND Lab. https://www.elfadistrelec.dk/da/low-density-conductive-foam-305-305mm-rnd-lab-rnd-600-00069/p/30130230
[20]
T. Feix, J. Romero, H. Schmiedmayer, A. M. Dollar, and D. Kragic. 2016. The GRASP Taxonomy of Human Grasp Types. IEEE Transactions on Human-Machine Systems 46, 1 (2016), 66–77.
[21]
Miriam Greis, Hyunyoung Kim, Andreas Korge, Céline Coutrix, and Albrecht Schmidt. 2019. Extending Input Space of Tangible Dials and Sliders for Uncertain Input. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction(TEI ’19). Association for Computing Machinery, 189–196. https://doi.org/10.1145/3294109.3300985
[22]
Sidhant Gupta, Tim Campbell, Jeffrey R. Hightower, and Shwetak N. Patel. 2010. SqueezeBlock: Using Virtual Springs in Mobile Devices for Eyes-Free Interaction. In Proceedings of the 23nd Annual ACM Symposium on User Interface Software and Technology(UIST ’10). 101–104. https://doi.org/10.1145/1866029.1866046
[23]
Frode Guribye, Tor Gjøsæter, and Christian Bjartli. 2016. Designing for Tangible Affective Interaction. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction(NordiCHI ’16). Article 30, 10 pages. https://doi.org/10.1145/2971485.2971547
[24]
Chris Harrison and Scott Hudson. 2012. Using Shear as a Supplemental Two-Dimensional Input Channel for Rich Touchscreen Interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’12). Association for Computing Machinery, 3149–3152. https://doi.org/10.1145/2207676.2208730
[25]
Sandra G. Hart. 2006. Nasa-Task Load Index (NASA-TLX); 20 Years Later. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 50, 9(2006), 904–908. https://doi.org/10.1177/154193120605000909
[26]
Sandra G. Hart and Lowell E. Staveland. 1988. Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research. In Human Mental Workload, Peter A. Hancock and Najmedin Meshkati (Eds.). Advances in Psychology, Vol. 52. North-Holland, 139–183. https://doi.org/10.1016/S0166-4115(08)62386-9
[27]
Nikolaj Haulrik, Rasmus M. Petersen, and Timothy Merritt. 2017. CADLens: Haptic Feedback for Navigating in 3D Environments. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems(DIS ’17 Companion). 127–131. https://doi.org/10.1145/3064857.3079132
[28]
Javier Hernandez, Daniel McDuff, Christian Infante, Pattie Maes, Karen Quigley, and Rosalind Picard. 2016. Wearable ESM: Differences in the Experience Sampling Method across Wearable Devices. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services(MobileHCI ’16). Association for Computing Machinery, 195–205. https://doi.org/10.1145/2935334.2935340
[29]
Stephen Intille, Caitlin Haynes, Dharam Maniar, Aditya Ponnada, and Justin Manjourides. 2016. μEMA: Microinteraction-Based Ecological Momentary Assessment (EMA) Using a Smartwatch. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing(UbiComp ’16). 1124–1128. https://doi.org/10.1145/2971648.2971717
[30]
Yvonne Jansen, Pierre Dragicevic, and Jean-Daniel Fekete. 2012. Tangible Remote Controllers for Wall-Size Displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’12). Association for Computing Machinery, 2865–2874. https://doi.org/10.1145/2207676.2208691
[31]
Mark P. Jensen, Paul Karoly, and Sanford Braver. 1986. The measurement of clinical pain intensity: a comparison of six methods. Pain 27, 1 (1986), 117–126. https://doi.org/10.1016/0304-3959(86)90228-9
[32]
Myounghoon Jeon, Thomas M. Gable, Benjamin K. Davison, Michael A. Nees, Jeff Wilson, and Bruce N. Walker. 2015. Menu Navigation With In-Vehicle Technologies: Auditory Menu Cues Improve Dual Task Performance, Preference, and Workload. International Journal of Human-Computer Interaction 31, 1(2015), 1–16. https://doi.org/10.1080/10447318.2014.925774
[33]
Amy K Karlson, Benjamin B Bederson, and J Contreras-Vidal. 2006. Understanding single-handed mobile device interaction. Handbook of research on user interface design and evaluation for mobile technology 1(2006), 86–101.
[34]
Hyunyoung Kim, Céline Coutrix, and Anne Roudaut. 2018. KnobSlider: Design of a Shape-Changing UI for Parameter Control. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(CHI ’18). Association for Computing Machinery, 1–13. https://doi.org/10.1145/3173574.3173913
[35]
Reed Larson and Mihaly Csikszentmihalyi. 2014. The Experience Sampling Method. Springer Netherlands, Dordrecht, 21–34. https://doi.org/10.1007/978-94-017-9088-8_2
[36]
G. Laurans, P. M. A. Desmet, and P. Hekkert. 2009. The emotion slider: A self-report device for the continuous measurement of emotion. In 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops. 1–6.
[37]
Huy Viet Le, Sven Mayer, Patrick Bader, and Niels Henze. 2018. Fingers’ Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(CHI ’18). Association for Computing Machinery, 1–12. https://doi.org/10.1145/3173574.3173605
[38]
Justin Matejka, Michael Glueck, Tovi Grossman, and George Fitzmaurice. 2016. The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems(CHI ’16). Association for Computing Machinery, 5421–5432. https://doi.org/10.1145/2858036.2858063
[39]
Sven Mayer, Valentin Schwind, Robin Schweigert, and Niels Henze. 2018. The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). 1–13. https://doi.org/10.1145/3173574.3174227
[40]
Chris McManus. 2002. Right hand, left hand: The origins of asymmetry in brains, bodies, atoms and cultures. Harvard University Press.
[41]
Geoffrey Miller. 2012. The Smartphone Psychology Manifesto. Perspectives on Psychological Science 7, 3 (2012), 221–237. https://doi.org/10.1177/1745691612441215
[42]
Alexander Ng and Stephen Brewster. 2017. An Evaluation of Touch and Pressure-Based Scrolling and Haptic Feedback for In-Car Touchscreens. In Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications(Oldenburg, Germany) (AutomotiveUI ’17). 11–20. https://doi.org/10.1145/3122986.3122997
[43]
Ian Oakley and Jun-Seok Park. 2007. Designing Eyes-Free Interaction. In Proceedings of the 2nd International Conference on Haptic and Audio Interaction Design(HAID’07). Springer-Verlag, Berlin, Heidelberg, 121–132.
[44]
Gaurav Paruthi, Shriti Raj, Seungjoo Baek, Chuyao Wang, Chuan-che Huang, Yung-Ju Chang, and Mark W. Newman. 2018. Heed: Exploring the Design of Situated Self-Reporting Devices. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 2, 3, Article 132 (Sept. 2018), 21 pages. https://doi.org/10.1145/3264942
[45]
Jerome Pasquero and Vincent Hayward. 2011. Tactile Feedback Can Assist Vision during Mobile Interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’11). Association for Computing Machinery, 3277–3280. https://doi.org/10.1145/1978942.1979427
[46]
Inc Precision Sales. [n.d.]. J3R ”Rocker” Potentiometer. http://www.precisionsales.com/joystick/J3r-rocker-pot.htm
[47]
Blaine A. Price, Ryan Kelly, Vikram Mehta, Ciaran McCormick, Hanad Ahmed, and Oliver Pearce. 2018. Feel My Pain: Design and Evaluation of Painpad, a Tangible Device for Supporting Inpatient Self-Logging of Pain. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(CHI ’18). Association for Computing Machinery, 1–13. https://doi.org/10.1145/3173574.3173743
[48]
Mashfiqui Rabbi, Katherine Li, H. Yanna Yan, Kelly Hall, Predrag Klasnja, and Susan Murphy. 2019. ReVibe: A Context-Assisted Evening Recall Approach to Improve Self-Report Adherence. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 3, 4, Article 149 (Dec. 2019), 27 pages. https://doi.org/10.1145/3369806
[49]
Mika Raento, Antti Oulasvirta, and Nathan Eagle. 2009. Smartphones: An Emerging Tool for Social Scientists. Sociological Methods & Research 37, 3 (2009), 426–454. https://doi.org/10.1177/0049124108330005
[50]
Adrian Ramcharitar and Robert J. Teather. 2017. A Fitts’ Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems(CHI EA ’17). 2860–2866. https://doi.org/10.1145/3027063.3053213
[51]
John Rooksby, Alistair Morrison, and Dave Murray-Rust. 2019. Student Perspectives on Digital Phenotyping: The Acceptability of Using Smartphone Data to Assess Mental Health. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19). 1–14. https://doi.org/10.1145/3290605.3300655
[52]
Artur Saudabayev, Zhanibek Rysbek, Raykhan Khassenova, and Huseyin Atakan Varol. 2018. Human grasping database for activities of daily living with depth, color and kinematic data streams. Scientific Data 5, 1 (May 2018), 180101. https://doi.org/10.1038/sdata.2018.101
[53]
Juergen Sauer and Andreas Sonderegger. 2009. The influence of prototype fidelity and aesthetics of design in usability tests: Effects on user behaviour, subjective evaluation and emotion. Applied Ergonomics 40, 4 (July 2009), 670–677. https://doi.org/10.1016/j.apergo.2008.06.006
[54]
André Schmidt, Mads Kleemann, Timothy Merritt, and Ted Selker. 2015. Tactile Communication in Extreme Contexts: Exploring the Design Space Through Kiteboarding. In Human-Computer Interaction ‚Äì INTERACT 2015(Lecture Notes in Computer Science), Julio Abascal, Simone Barbosa, Mirko Fetter, Tom Gross, Philippe Palanque, and Marco Winckler (Eds.). Springer International Publishing, Cham, 37–54. https://doi.org/10.1007/978-3-319-22723-8_4
[55]
SparkFun. [n.d.]. Touch Potentiometer - PRT-13144. https://www.sparkfun.com/products/13144
[56]
Nancy L. Stephenson and JoAnne Herman. 2000. Pain measurement: A comparison using horizontal and vertical visual analogue scales. Applied Nursing Research 13, 3 (2000), 157–158. https://doi.org/10.1053/apnr.2000.7658
[57]
Craig Stewart, Michael Rohs, Sven Kratz, and Georg Essl. 2010. Characteristics of Pressure-Based Input for Mobile Devices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’10). Association for Computing Machinery, 801–810. https://doi.org/10.1145/1753326.1753444
[58]
Arthur A. Stone, Ronald C. Kessler, and Jennifer A. Haythomthwatte. 1991. Measuring Daily Events and Experiences: Decisions for the Researcher. Journal of Personality 59, 3 (1991), 575–607. https://doi.org/10.1111/j.1467-6494.1991.tb00260.x
[59]
Paul Strohmeier, Jesse Burstyn, Juan Pablo Carrascal, Vincent Levesque, and Roel Vertegaal. 2016. ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input. In Proceedings of the TEI ’16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction(TEI ’16). 185–192. https://doi.org/10.1145/2839462.2839494
[60]
Hong Z Tan, Mandayam A Srinivasan, Brian Eberman, and Belinda Cheng. 1994. Human factors for the design of force-reflecting haptic interfaces. Dynamic Systems and Control 55, 1 (1994), 353–359.
[61]
C. Barr Taylor, Leslie Fried, and Justin Kenardy. 1990. The use of a real-time computer diary for data acquisition and processing. Behaviour Research and Therapy 28, 1 (1990), 93–97. https://doi.org/10.1016/0005-7967(90)90061-M
[62]
Peter Totterdell and Simon Folkard. 1992. In situ repeated measures of affect and cognitive performance facilitated by use of a hand-held computer. Behavior Research Methods, Instruments, & Computers 24, 4 (01 Dec. 1992), 545–553. https://doi.org/10.3758/BF03203603
[63]
Khai N. Truong, Thariq Shihipar, and Daniel J. Wigdor. 2014. Slide to X: Unlocking the Potential of Smartphone Unlocking. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’14). Association for Computing Machinery, 3635–3644. https://doi.org/10.1145/2556288.2557044
[64]
Niels van Berkel, Denzil Ferreira, and Vassilis Kostakos. 2017. The Experience Sampling Method on Mobile Devices. Comput. Surveys 50, 6 (2017), 93:1–93:40. https://doi.org/10.1145/3123988
[65]
Niels van Berkel, Jorge Goncalves, Simo Hosio, and Vassilis Kostakos. 2017. Gamification of Mobile Experience Sampling Improves Data Quality and Quantity. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1, 3, Article 107 (Sept. 2017), 21 pages. https://doi.org/10.1145/3130972
[66]
Niels van Berkel, Jorge Goncalves, Katarzyna Wac, Simo Hosio, and Anna L. Cox. 2020. Human Accuracy in Mobile Data Collection. International Journal of Human-Computer Studies 137 (2020), 1–4. https://doi.org/10.1016/j.ijhcs.2020.102396
[67]
Karen Vanderloock, Vero Vanden Abeele, Johan A.K. Suykens, and Luc Geurts. 2013. The Skweezee System: Enabling the Design and the Programming of Squeeze Interactions. In Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology(UIST ’13). 521–530. https://doi.org/10.1145/2501988.2502033
[68]
Julio Vega, Samuel Couth, Ellen Poliakoff, Sonja Kotz, Matthew Sullivan, Caroline Jay, Markel Vigo, and Simon Harper. 2018. Back to Analogue: Self-Reporting for Parkinson’s Disease. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems(CHI ’18). Association for Computing Machinery, Article 74, 13 pages. https://doi.org/10.1145/3173574.3173648
[69]
Aku Visuri, Niels van Berkel, Chu Luo, Jorge Goncalves, Denzil Ferreira, and Vassilis Kostakos. 2017. Challenges of Quantified-Self: Encouraging Self-Reported Data Logging during Recurrent Smartphone Usage. In Proceedings of the 31st British Computer Society Human Computer Interaction Conference(HCI ’17). BCS Learning & Development Ltd., Article 81, 7 pages. https://doi.org/10.14236/ewic/HCI2017.81
[70]
Martin Weigel and Jürgen Steimle. 2017. DeformWear: Deformation Input on Tiny Wearable Devices. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 1, 2, Article 28 (June 2017), 23 pages. https://doi.org/10.1145/3090093
[71]
Jacob O. Wobbrock, Brad A. Myers, and Htet Htet Aung. 2008. The performance of hand postures in front- and back-of-device interaction for mobile computing. International Journal of Human-Computer Studies 66, 12 (2008), 857–875. https://doi.org/10.1016/j.ijhcs.2008.03.004 Mobile human-computer interaction.
[72]
Te-Yen Wu, Zheer Xu, Xing-Dong Yang, Steve Hodges, and Teddy Seyed. 2021. Project Tasca: Enabling Touch and Contextual Interactions with a Pocket-Based Textile Sensor. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 4, 13 pages. https://doi.org/10.1145/3411764.3445712
[73]
Zheer Xu, Weihao Chen, Dongyang Zhao, Jiehui Luo, Te-Yen Wu, Jun Gong, Sicheng Yin, Jialun Zhai, and Xing-Dong Yang. 2020. BiTipText: Bimanual Eyes-Free Text Entry on a Fingertip Keyboard. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3313831.3376306
[74]
Xinghui Yan, Katy Madier, Sun Young Park, and Mark Newman. 2019. Towards Low-Burden In-Situ Self-Reporting: A Design Space Exploration. In Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion(DIS ’19 Companion). 337–346. https://doi.org/10.1145/3301019.3323905
[75]
Xinghui Yan, Shriti Raj, Bingjian Huang, Sun Young Park, and Mark W. Newman. 2020. Toward Lightweight In-Situ Self-Reporting: An Exploratory Study of Alternative Smartwatch Interface Designs in Context. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 4, 4, Article 158 (2020), 22 pages. https://doi.org/10.1145/3432212
[76]
Eunhye Youn, Sangyoon Lee, Sunbum Kim, Youngbo Aram Shim, Liwei Chan, and Geehyuk Lee. 2021. WristDial: An Eyes-Free Integer-Value Input Method by Quantizing the Wrist Rotation. International Journal of Human–Computer Interaction (2021), 1–18. https://doi.org/10.1080/10447318.2021.1898848
[77]
Cheng Zhang, Junrui Yang, Caleb Southern, Thad E. Starner, and Gregory D. Abowd. 2016. WatchOut: Extending Interactions on a Smartwatch with Inertial Sensing. In Proceedings of the 2016 ACM International Symposium on Wearable Computers(ISWC ’16). 136–143. https://doi.org/10.1145/2971763.2971775

Cited By

View all
  • (2024)Measuring Continuous Affect in Daily Life With Intensity Profile DrawingsAssessment10.1177/10731911241266286Online publication date: 13-Aug-2024
  • (2024)The Final 100 Meters: Touch and Joystick Controls for Guiding Autonomous VehiclesProceedings of the Second International Symposium on Trustworthy Autonomous Systems10.1145/3686038.3686046(1-6)Online publication date: 16-Sep-2024
  • (2024)Tangible Interactions for Pain Assessment in Palliative CareProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685336(1-15)Online publication date: 13-Oct-2024
  • Show More Cited By

Index Terms

  1. Tangible Self-Report Devices: Accuracy and Resolution of Participant Input
    Index terms have been assigned to the content through auto-classification.

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    TEI '22: Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction
    February 2022
    758 pages
    ISBN:9781450391474
    DOI:10.1145/3490149
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 February 2022

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Self-report
    2. accuracy
    3. ecological momentary assessment
    4. experience sampling method
    5. reliability
    6. tangible user interfaces

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Conference

    TEI '22
    Sponsor:

    Acceptance Rates

    Overall Acceptance Rate 393 of 1,367 submissions, 29%

    Upcoming Conference

    TEI '25

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)82
    • Downloads (Last 6 weeks)6
    Reflects downloads up to 16 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Measuring Continuous Affect in Daily Life With Intensity Profile DrawingsAssessment10.1177/10731911241266286Online publication date: 13-Aug-2024
    • (2024)The Final 100 Meters: Touch and Joystick Controls for Guiding Autonomous VehiclesProceedings of the Second International Symposium on Trustworthy Autonomous Systems10.1145/3686038.3686046(1-6)Online publication date: 16-Sep-2024
    • (2024)Tangible Interactions for Pain Assessment in Palliative CareProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685336(1-15)Online publication date: 13-Oct-2024
    • (2023)Design and field trial of EmotionFrame: exploring self-journaling experiences in homes for archiving personal feelings about daily eventsHuman–Computer Interaction10.1080/07370024.2023.221925939:5-6(503-528)Online publication date: 6-Jun-2023
    • (2022)When does self-report of pain occur?: A study of older adultsPeerJ10.7717/peerj.1371610(e13716)Online publication date: 19-Jul-2022
    • (2022)Self-Reports in the Field Using Smartwatches: An Open-Source Firmware SolutionSensors10.3390/s2205198022:5(1980)Online publication date: 3-Mar-2022

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media