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In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay

Published: 28 April 2022 Publication History

Abstract

Autonomous cars offer passengers a rich platform for Augmented Reality entertainment, with complex sensing that can drive passenger experiences by tracking, appropriating and altering elements of reality. This paper forms an early exploration of in-car AR games, starting with how existing game genres might work within an AR vehicle context, appropriating elements of reality (e.g. other cars) into gameplay, and altering the appearance of reality in relation to game events (e.g. augmented cracks in car windows). We discuss results from focus groups exploring an initial AR game prototype, and an informal in-car evaluation of a follow-up prototype inspired by the focus groups. Broadly, we found that participants enjoyed using AR gaming in-car, noted the immersive impact of appropriating real-world elements into gameplay, and felt that it improved their experience of the journey. We reflect on the ways in which future AR passenger experiences might take advantage of the available sensing and environment to create engaging reality-based gameplay.

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Cited By

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  • (2024)Deriving Non-Driving-Related Activities in Highly Automated Driving via an Autoethnographic Approach by Traveling Canada in a Recreational VehicleProceedings of Mensch und Computer 202410.1145/3670653.3670663(279-287)Online publication date: 1-Sep-2024
  • (2024)Effects of Uncertain Trajectory Prediction Visualization in Highly Automated Vehicles on Trust, Situation Awareness, and Cognitive LoadProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314087:4(1-23)Online publication date: 12-Jan-2024
  • (2023)Compatibility as a Prerequisite: Research on the Factors Influencing the Continuous Use Intention of In-vehicle Games Based on Diffusion of Innovations TheorySAGE Open10.1177/2158244023121790913:4Online publication date: 19-Dec-2023
  • Show More Cited By

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cover image ACM Conferences
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
3066 pages
ISBN:9781450391566
DOI:10.1145/3491101
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 28 April 2022

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Author Tags

  1. Augmented Reality
  2. Automotive.
  3. Extended Reality
  4. Gaming
  5. In-Car
  6. Passengers

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  • Refereed limited

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CHI '22
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CHI '22: CHI Conference on Human Factors in Computing Systems
April 29 - May 5, 2022
LA, New Orleans, USA

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Cited By

View all
  • (2024)Deriving Non-Driving-Related Activities in Highly Automated Driving via an Autoethnographic Approach by Traveling Canada in a Recreational VehicleProceedings of Mensch und Computer 202410.1145/3670653.3670663(279-287)Online publication date: 1-Sep-2024
  • (2024)Effects of Uncertain Trajectory Prediction Visualization in Highly Automated Vehicles on Trust, Situation Awareness, and Cognitive LoadProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314087:4(1-23)Online publication date: 12-Jan-2024
  • (2023)Compatibility as a Prerequisite: Research on the Factors Influencing the Continuous Use Intention of In-vehicle Games Based on Diffusion of Innovations TheorySAGE Open10.1177/2158244023121790913:4Online publication date: 19-Dec-2023
  • (2023)Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite VideosProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36109237:3(1-25)Online publication date: 27-Sep-2023
  • (2023)A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport SeatingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324708429:5(2390-2400)Online publication date: 1-May-2023
  • (2023)An investigation into generation Z’s mindsets of entertainment in an autonomous vehicleEntertainment Computing10.1016/j.entcom.2023.10055046(100550)Online publication date: May-2023
  • (2022)PassengXR: A Low Cost Platform for Any-Car, Multi-User, Motion-Based Passenger XR ExperiencesProceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526113.3545657(1-15)Online publication date: 29-Oct-2022

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