Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3500868.3559459acmconferencesArticle/Chapter ViewAbstractPublication PagescscwConference Proceedingsconference-collections
extended-abstract

The Co-Creation Space: Supporting Asynchronous Artistic Co-creation Dynamics

Published: 08 November 2022 Publication History

Abstract

Artistic co-creation empowers communities to shape their narratives, however HCI research does not support this multifaceted discussion and reflection process. In the context of community opera, we consider how to support co-creation through the design, implementation, and initial evaluation of the Co-Creation Space (CCS) to help community artists 1) generate raw artistic ideas, and 2) discuss and reflect on the shared meaning of those ideas. This work describes our user-centered process to gather requirements and design the tool, and validates its’ usability with 6 community opera participants. Our findings support the value of our tool for group discussion and personal reflection during the creative process.

References

[1]
Nick Babich. 2020. A beginner’s guide to user JOURNEY MAPPING. https://uxplanet.org/a-beginners-guide-to-user-journey-mapping-bd914f4c517c
[2]
Tom Bartindale, Guy Schofield, Clara Crivellaro, and Peter Wright. 2016. TryFilm: Situated Support for Interactive Media Productions. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (San Francisco, California, USA) (CSCW ’16). Association for Computing Machinery, New York, NY, USA, 1412–1422. https://doi.org/10.1145/2818048.2819929
[3]
Augusto Boal. 2000. Theater of the Oppressed. Pluto Press.
[4]
Virginia Braun and Victoria Clarke. 2006. Using thematic analysis in psychology. Qualitative research in psychology 3, 2 (2006), 77–101.
[5]
Virginia Braun and Victoria Clarke. 2012. Thematic analysis.(2012).
[6]
Mirian Calvo and Madeleine Sclater. 2021. Creating Spaces for Collaboration in Community Co-design. International Journal of Art & Design Education 40, 1 (2021), 232–250.
[7]
Andrea Capaccioli, Giacomo Poderi, Mela Bettega, and Vincenzo D’Andrea. 2016. Participatory infrastructuring of community energy. In Proceedings of the 14th Participatory Design Conference: Short Papers, Interactive Exhibitions, Workshops-Volume 2. 9–12.
[8]
Rachel Clarke, Jo Briggs, Ann Light, and Pete Wright. 2016. Situated encounters with socially engaged art in community-based design. In Proceedings of the 2016 ACM conference on designing interactive systems. 521–532.
[9]
C DiSalvo, A Clement, and V Pipek. 2012. Communities: Participatory Design For, With, and By Communities, to appear in Robertson, T and Simonsen, J.(eds) International Handbook of Participatory Design.
[10]
Marsha E Fonteyn, Benjamin Kuipers, and Susan J Grobe. 1993. A description of think aloud method and protocol analysis. Qualitative health research 3, 4 (1993), 430–441.
[11]
Matarasso Francois. 2019. Restless art: how participation won, and why it matters. Calouste Gulbenkian Foundation, UK Branch.
[12]
David Philip Green, Simon J. Bowen, Christopher Newell, Guy Schofield, Tom Bartindale, Clara Crivellaro, Alia Sheikh, Peter Wright, and Patrick Olivier. 2015. Beyond Participatory Production: Digitally Supporting Grassroots Documentary. Association for Computing Machinery, New York, NY, USA, 3157–3166. https://doi.org/10.1145/2702123.2702203
[13]
Christopher Hoadley, Sameer Honwad, and Kenneth Tamminga. 2010. Technology-Supported Cross Cultural Collaborative Learning in the Developing World. In Proceedings of the 3rd International Conference on Intercultural Collaboration(Copenhagen, Denmark) (ICIC ’10). Association for Computing Machinery, New York, NY, USA, 131–140. https://doi.org/10.1145/1841853.1841873
[14]
Hrönn Brynjarsdóttir Holmer, Carl DiSalvo, Phoebe Sengers, and Thomas Lodato. 2015. Constructing and constraining participation in participatory arts and HCI. International Journal of Human-Computer Studies 74 (2015), 107–123.
[15]
Mary Ann Hunter. 2008. Cultivating the art of safe space. Research in Drama Education: The Journal of Applied Theatre and Performance 13, 1(2008), 5–21. https://doi.org/10.1080/13569780701825195
[16]
Hilary Hutchinson, Wendy Mackay, Bo Westerlund, Benjamin B Bederson, Allison Druin, Catherine Plaisant, Michel Beaudouin-Lafon, Stéphane Conversy, Helen Evans, Heiko Hansen, 2003. Technology probes: inspiring design for and with families. In Proceedings of the SIGCHI conference on Human factors in computing systems. 17–24.
[17]
World Leaders in Research-Based User Experience. [n.d.]. When and How to Create Customer Journey Maps. https://www.nngroup.com/articles/customer-journey-mapping/
[18]
Helena Karasti, Andrea Botero, Elena Parmiggiani, Karen Baker, Sanna Marttila, Joanna Saad-Sulonen, and Hanne Cecilie Geirbo. 2018. Infrastructuring in PD: what does infrastructuring look like? when does it look like that?. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial-Volume 2. 1–3.
[19]
Moira Maguire and Brid Delahunt. 2017. Doing a thematic analysis: A practical, step-by-step guide for learning and teaching scholars.All Ireland Journal of Higher Education 9, 3 (2017).
[20]
Midas Nouwens, Carla F Griggio, and Wendy E Mackay. 2017. " WhatsApp is for family; Messenger is for friends" Communication Places in App Ecosystems. In Proceedings of the 2017 CHI conference on human factors in computing systems. 727–735.
[21]
Thomas Röggla, Alina Striner, Héctor Rivas Pagador, and Pablo Cesar. 2022. The Co-Creation Space: An Online Safe Space for Community Opera Creation. In ACM International Conference on Interactive Media Experiences. 229–232.
[22]
Chiara Rossitto. 2021. Political ecologies of participation: Reflecting on the long-term impact of civic projects. Proceedings of the ACM on Human-Computer Interaction 5, CSCW1(2021), 1–27.
[23]
Joanna Saad-Sulonen, Eva Eriksson, Kim Halskov, Helena Karasti, and John Vines. 2018. Unfolding participation over time: temporal lenses in participatory design. CoDesign 14, 1 (2018), 4–16.
[24]
Donald A. Schön. 1984. The Reflective Practitioner: How Professionals Think In Action. Basic Books.
[25]
Phoebe Sengers, Kirsten Boehner, Shay David, and Joseph ’Jofish’ Kaye. 2005. Reflective Design. In Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility (Aarhus, Denmark) (CC ’05). ACM, New York, NY, USA, 49–58. https://doi.org/10.1145/1094562.1094569
[26]
Moushumi Sharmin and Brian P. Bailey. 2013. ReflectionSpace: An Interactive Visualization Tool for Supporting Reflection-on-Action in Design. In Proceedings of the 9th ACM Conference on Creativity & Cognition (Sydney, Australia) (C&C ’13). Association for Computing Machinery, New York, NY, USA, 83–92. https://doi.org/10.1145/2466627.2466645
[27]
Alina Striner, Sarah Halpin, Thomas Röggla, and Pablo Cesar. 2021. Towards Immersive and Social Audience Experience in Remote VR Opera. In ACM International Conference on Interactive Media Experiences. 311–318.
[28]
Steven J. Tepper and Bill Ivey. 2012. Engaging Art: The next great transformation of America’s cultural life. Taylor and Francis. https://doi.org/10.4324/9780203927502
[29]
Fenne van Doorn, Pieter Jan Stappers, and Mathieu Gielen. 2013. Design Research by Proxy: Using Children as Researchers to Gain Contextual Knowledge about User Experience.Association for Computing Machinery, New York, NY, USA, 2883–2892. https://doi.org/10.1145/2470654.2481399
[30]
Delvin Varghese, Patrick Olivier, Tom Bartindale, and Matt Baillie Smith. 2020. Towards participatory video 2.0. In Proceedings of the 2020 CHI conference on human factors in computing systems. 1–13.
[31]
Froukje Sleeswijk Visser, Pieter Jan Stappers, Remko van der Lugt, and Elizabeth B-N Sanders. 2005. Contextmapping: experiences from practice. CoDesign 1, 2 (2005), 119–149. https://doi.org/10.1080/15710880500135987
[32]
Andrew M. Webb, Rhema Linder, Andruid Kerne, Nic Lupfer, Yin Qu, Bryant Poffenberger, and Colton Revia. 2013. Promoting Reflection and Interpretation in Education: Curating Rich Bookmarks as Information Composition. In Proceedings of the 9th ACM Conference on Creativity & Cognition (Sydney, Australia) (C&C ’13). Association for Computing Machinery, New York, NY, USA, 53–62. https://doi.org/10.1145/2466627.2466636
[33]
Cara Wilson, Roisin McNaney, Abi Roper, Tara Capel, Laura Scheepmaker, Margot Brereton, Stephanie Wilson, David Philip Green, and Jayne Wallace. 2020. Rethinking Notions of’Giving Voice’in Design. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. 1–8.
[34]
Volker Wulf, Claudia Müller, Volkmar Pipek, David Randall, Markus Rohde, and Gunnar Stevens. 2015. Practice-based computing: Empirically grounded conceptualizations derived from design case studies. In Designing socially embedded technologies in the real-world. Springer, 111–150.
[35]
Pinar Yelmi and Tulu Bayar. 2020. Designing an Interactive Non-Linear Documentary Contributed by Public Participation: Suburbs of Istanbul. In Proceedings of the 2020 ACM Designing Interactive Systems Conference. 747–755.

Cited By

View all
  • (2024)Telemersive Toolkit: Exchange Multi Media Streams for Distributed Networked Performance InstallationsProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3663637(354-360)Online publication date: 7-Jun-2024
  • (2024)Creative ML Assemblages: The Interactive Politics of People, Processes, and ProductsProceedings of the ACM on Human-Computer Interaction10.1145/36373158:CSCW1(1-30)Online publication date: 26-Apr-2024

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CSCW'22 Companion: Companion Publication of the 2022 Conference on Computer Supported Cooperative Work and Social Computing
November 2022
318 pages
ISBN:9781450391900
DOI:10.1145/3500868
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 November 2022

Check for updates

Author Tags

  1. Art
  2. Asynchronous
  3. Co-creation

Qualifiers

  • Extended-abstract
  • Research
  • Refereed limited

Conference

CSCW '22
Sponsor:

Acceptance Rates

Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

Upcoming Conference

CSCW '25

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)92
  • Downloads (Last 6 weeks)3
Reflects downloads up to 23 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Telemersive Toolkit: Exchange Multi Media Streams for Distributed Networked Performance InstallationsProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3663637(354-360)Online publication date: 7-Jun-2024
  • (2024)Creative ML Assemblages: The Interactive Politics of People, Processes, and ProductsProceedings of the ACM on Human-Computer Interaction10.1145/36373158:CSCW1(1-30)Online publication date: 26-Apr-2024

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media