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Sync Sofa: Sofa-type Side-by-side Communication Experience Based on Multimodal Expression

Published: 10 October 2022 Publication History

Abstract

Lifestyle changes and digitalization have reduced opportunities for face-to-face, intimate communication, which is an indispensable activity for human beings. We have realized a method that allows intimate communication between two persons even though they are faraway from each other by integrating multimodal technologies. Sync Sofa is a new sofa-type communication tool. It senses the partner with a camera, microphones, and accelerometers. The sensed data are cross-modally integrated and then presented to the user through a life-size display, multichannel loudspeakers, and multichannel vibrotactile actuators. We have received positive feedback from many users who have experienced Sync Sofa, such as, "I felt like the other person was really sitting next to me".

Supplementary Material

MP4 File (Sync Sofa Movie_data.mp4)
short outline and demo video

References

[1]
Morrison, I. 2016. Keep Calm and Cuddle on: Social Touch as a Stress Buffer. Adaptive Human Behavior and Physiology 2, 344--362.
[2]
Cohen, S., Janicki-Deverts, D., Turner, R. B., and Doyle, W. J. 2015. Does hugging provide stress-buffering social support? A study of susceptibility to upper respiratory infection and illness. Psychological Science 26(2), 135--147.
[3]
Jakubiak, B., Feeney, B. 2016. Keep in touch: The effects of imagined touch support on stress and exploration. Journal of Experimental Social Psychology 65, 59--67.
[4]
Thompson, E. and Hampton, J. 2011. The effect of relationship status on communicating emotions through touch. Cognition & Emotion 25(2), 295--306.
[5]
Sommer, R. 2008. Personal Space: The Behavioral Basis of Design, Bosko Books.
[6]
Alec, H. 1981. The shape of personal space: An experimental investigation. Canadian Journal of Behavioral Science, 13(1), 087--093.
[7]
Sankoh, H., Naito, S., Nonaka, K., Sabirin, H. and Chen, J. 2018. Robust Billboard-based, Free-viewpoint Video Synthesis Algorithm to Overcome Occlusions under Challenging Outdoor Sport Scenes. Proc. 26th ACM International Conference on Multimedia, 1724--1732.
[8]
Microsoft corporation. Azure Kinect DK documentation. https://docs.microsoft.com/en-us/azure/kinect-dk/
[9]
Horiuchi, T., Sankoh, H., Kato, T., and Naito, S. 2012. Interactive Music Video Application for Smartphones Based on Free-viewpoint Video and Audio Rendering. Proc. 20th ACM International Conference on Multimedia, 1293--1294.

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  1. Sync Sofa: Sofa-type Side-by-side Communication Experience Based on Multimodal Expression

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      cover image ACM Conferences
      MM '22: Proceedings of the 30th ACM International Conference on Multimedia
      October 2022
      7537 pages
      ISBN:9781450392037
      DOI:10.1145/3503161
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 10 October 2022

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      Author Tags

      1. audio rendering
      2. free-viewpoint video
      3. media arts
      4. tactile

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      Overall Acceptance Rate 995 of 4,171 submissions, 24%

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      The 32nd ACM International Conference on Multimedia
      October 28 - November 1, 2024
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