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A Conversational Shopping Assistant for Online Virtual Stores

Published: 10 October 2022 Publication History

Abstract

The online shopping industry benefits from the usage of virtual assistants that are able to provide a 24/7 way of communication. This is normally done through the use of text based interactions. In order to improve the user experience and provide a more engaging user-to-customer interaction, we present a virtual shopping environment that emulates the physical store, providing the user with an experience similar to buying products in the actual store. This allows users to interact with the store items and have a full conversation with a virtual shopping assistant. This is all done through a virtual store where the user is able to walk, try-on and see the displayed items, while having a conversation with the store's assistant.

Supplementary Material

MP4 File (mmde043.mp4)
In this demo we present a new way of interacting with a conversational agent using a 3D environment

References

[1]
Jonathan F. Buss, Arnold L. Rosenberg, and Judson D. Knott. 2019. 10 usability heuristics to design better chatbots. Technical Report.
[2]
Lei et al. 2020. Pix2Surf: Learning Parametric 3D Surface Models of Objects from Images. (August 2020).
[3]
Pricilla et al. 2018. Designing interaction for chatbot-based conversational commerce with user-centered design. (November 2018).

Cited By

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  • (2024)Evaluation of Virtual Commerce Applications for the Metaverse Using Spherical Linear Diophantine‐Based Modeling ApproachHuman Behavior and Emerging Technologies10.1155/2024/45719592024:1Online publication date: 13-Aug-2024
  • (2023)Virtual Agents in Immersive Virtual Reality Environments: Impact of Humanoid Avatars and Output Modalities on Shopping ExperienceInternational Journal of Human–Computer Interaction10.1080/10447318.2023.224129340:19(5771-5793)Online publication date: 17-Aug-2023

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  1. A Conversational Shopping Assistant for Online Virtual Stores

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    Published In

    cover image ACM Conferences
    MM '22: Proceedings of the 30th ACM International Conference on Multimedia
    October 2022
    7537 pages
    ISBN:9781450392037
    DOI:10.1145/3503161
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 10 October 2022

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    Author Tags

    1. 3d conversational assistant
    2. multimodal conversational assistant
    3. virtual shopping

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    Overall Acceptance Rate 995 of 4,171 submissions, 24%

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    MM '24
    The 32nd ACM International Conference on Multimedia
    October 28 - November 1, 2024
    Melbourne , VIC , Australia

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    Cited By

    View all
    • (2024)Evaluation of Virtual Commerce Applications for the Metaverse Using Spherical Linear Diophantine‐Based Modeling ApproachHuman Behavior and Emerging Technologies10.1155/2024/45719592024:1Online publication date: 13-Aug-2024
    • (2023)Virtual Agents in Immersive Virtual Reality Environments: Impact of Humanoid Avatars and Output Modalities on Shopping ExperienceInternational Journal of Human–Computer Interaction10.1080/10447318.2023.224129340:19(5771-5793)Online publication date: 17-Aug-2023

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