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To Lag or Not to Lag: Understanding and Compensating Latency in Video Games

Published: 07 November 2022 Publication History

Abstract

Latency, the temporal delay between in- and output, is inherently part of the communication between humans and computers. In video games, high latency reduces player performance and experience. These adverse effects are particularly pronounced in fast-paced video games, such as first-person shooters. Previous work shines light on how latency affects video games and how to counteract latency in video games. However, there are still unknown aspects to latency and its compensation. Thus, in the first step, we investigate novel approaches to understand latency in video games, for example, the effects of long-term switching latency. In the second step, we propose new approaches to compensate for latency in video games. We present a novel avenue to latency compensation utilizing deep learning models predicting either internal game states or external user actions.

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cover image ACM Conferences
CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
November 2022
419 pages
ISBN:9781450392112
DOI:10.1145/3505270
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 07 November 2022

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Author Tags

  1. latency
  2. neural networks
  3. user behaviour
  4. video games

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View all
  • (2024)Реалізація багатокористувацької гри засобами рушія Unreal Engine 5Scientific Bulletin of UNFU10.36930/4034041234:4(93-101)Online publication date: 23-May-2024
  • (2024)Comparing the Effectiveness and Ergonomics of Smartphone-Based GamepadsProceedings of Mensch und Computer 202410.1145/3670653.3670676(207-218)Online publication date: 1-Sep-2024
  • (2024)Optimization of Immersive Audio Technologies Start-up Time in Home Theatre Environment2024 Zooming Innovation in Consumer Technologies Conference (ZINC)10.1109/ZINC61849.2024.10579403(199-203)Online publication date: 22-May-2024
  • (2023)Effects of Text Input Latency on Performance and Task LoadProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627784(99-107)Online publication date: 3-Dec-2023

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