Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3505284.3532981acmconferencesArticle/Chapter ViewAbstractPublication PagesimxConference Proceedingsconference-collections
Work in Progress

HiruXR: a Web library for Collaborative and Interactive Data Visualizations in XR and 2D

Published: 22 June 2022 Publication History

Abstract

HiruXR is a Javascript library aimed at creating collaborative and interactive data visualizations in eXtended Reality (XR). Developers can use it to create environments where multiple users can communicate and collaborate around one or many visualizations. We want to open these environments to users with 2D displaying and interaction capabilities, e.g. allowing them to collaborate from their laptops and phones with others using Head Mounted Displays (HMD). But displaying the same interface is not optimal, users should see an interface according to their device capabilities. Therefore, we are steering the design of HiruXR towards supporting responsiveness without putting all the burden in application developers. The library defines visualization, interaction and collaboration components that adapt to the user device capabilities, i.e. 2D or XR. In this paper, we share the design philosophy, initial implementation examples and lessons learned so far building some of these components for collaboration between VR and 2D devices.

References

[1]
Alessandro Amirante, Tobias Casteldi, Lorenzo Miniero, and Simon P. Romano. 2014. Janus: A General Purpose WebRTC Gateway. In Proceedings of the Conference on Principles, Systems and Applications of IP Telecommunications (Chicago, Illinois) (IPTComm ’14). ACM, New York, NY, USA, Article 7, 8 pages. https://doi.org/10.1145/2670386.2670389
[2]
Peter W. S. Butcher, Nigel W. John, and Panagiotis D. Ritsos. 2021. VRIA: A Web-Based Framework for Creating Immersive Analytics Experiences. IEEE Transactions on Visualization and Computer Graphics 27, 7(2021), 3213–3225. https://doi.org/10.1109/TVCG.2020.2965109
[3]
Maxime Cordeil, Andrew Cunningham, Benjamin Bach, Christophe Hurter, Bruce H. Thomas, Kim Marriott, and Tim Dwyer. 2019. IATK: An immersive analytics toolkit. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Institute of Electrical and Electronics Engineers Inc., United States, 200–209. https://doi.org/10.1109/VR.2019.8797978 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 ; Conference date: 23-03-2019 Through 27-03-2019.
[4]
Ciro Donalek, S. G. Djorgovski, Alex Cioc, Anwell Wang, Jerry Zhang, Elizabeth Lawler, Stacy Yeh, Ashish Mahabal, Matthew Graham, Andrew Drake, Scott Davidoff, Jeffrey S. Norris, and Giuseppe Longo. 2014. Immersive and collaborative data visualization using virtual reality platforms. In 2014 IEEE International Conference on Big Data (Big Data). IEEE, Institute of Electrical and Electronics Engineers, Washington, DC, USA, 609–614. https://doi.org/10.1109/BigData.2014.7004282
[5]
Barrett Ens, Benjamin Bach, Maxime Cordeil, Ulrich Engelke, Marcos Serrano, Wesley Willett, Arnaud Prouzeau, Christoph Anthes, Wolfgang Büschel, Cody Dunne, Tim Dwyer, Jens Grubert, Jason H. Haga, Nurit Kirshenbaum, Dylan Kobayashi, Tica Lin, Monsurat Olaosebikan, Fabian Pointecker, David Saffo, Nazmus Saquib, Dieter Schmalstieg, Danielle Albers Szafir, Matt Whitlock, and Yalong Yang. 2021. Grand Challenges in Immersive Analytics. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama, Japan) (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 459, 17 pages. https://doi.org/10.1145/3411764.3446866
[6]
Kim Marriott, Falk Schreiber, Tim Dwyer, Karsten Klein, Nathalie Henry Riche, Takayuki Itoh, Wolfgang Stuerzlinger, and Bruce H Thomas. 2018. Immersive analytics. Vol. 11190. Springer, Cham, Switzerland.
[7]
Thammathip Piumsomboon, Youngho Lee, Gun Lee, and Mark Billinghurst. 2017. CoVAR: A Collaborative Virtual and Augmented Reality System for Remote Collaboration. In SIGGRAPH Asia 2017 Emerging Technologies(Bangkok, Thailand) (SA ’17). Association for Computing Machinery, New York, NY, USA, Article 3, 2 pages. https://doi.org/10.1145/3132818.3132822
[8]
Héctor Rivas Pagador, Ana Dominguez, Stefano Masneri, Iñigo Tamayo, Mikel Zorrilla, Pedro Almeida, Jie Li, Alina Striner, and Pablo Cesar. 2021. Co-Creation Stage: A Web-Based Tool for Collaborative and Participatory Co-Located Art Performances. In ACM International Conference on Interactive Media Experiences (Virtual Event, USA) (IMX ’21). Association for Computing Machinery, New York, NY, USA, 267–274. https://doi.org/10.1145/3452918.3465483
[9]
Arvind Satyanarayan, Dominik Moritz, Kanit Wongsuphasawat, and Jeffrey Heer. 2017. Vega-Lite: A Grammar of Interactive Graphics. IEEE Transactions on Visualization and Computer Graphics 23, 1(2017), 341–350. https://doi.org/10.1109/TVCG.2016.2599030
[10]
Ronell Sicat, Jiabao Li, Junyoung Choi, Maxime Cordeil, Won-Ki Jeong, Benjamin Bach, and Hanspeter Pfister. 2019. DXR: A Toolkit for Building Immersive Data Visualizations. IEEE Transactions on Visualization and Computer Graphics 25, 1(2019), 715–725. https://doi.org/10.1109/TVCG.2018.2865152

Cited By

View all
  • (2024)A New Generation of Collaborative Immersive Analytics on the Web: Open-Source Services to Capture, Process and Inspect Users’ Sessions in 3D EnvironmentsFuture Internet10.3390/fi1605014716:5(147)Online publication date: 25-Apr-2024
  • (2024)WebXR, CAVEs, and the Balance of XR Platform Agnosticity Versus Performance in Immersive Scientific Visualization2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00101(525-528)Online publication date: 16-Mar-2024
  • (2023)Web-based geolocated, teleoperated and interactive XR tours for cultural inheritanceProceedings of the 28th International ACM Conference on 3D Web Technology10.1145/3611314.3615908(1-5)Online publication date: 9-Oct-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
IMX '22: Proceedings of the 2022 ACM International Conference on Interactive Media Experiences
June 2022
390 pages
ISBN:9781450392129
DOI:10.1145/3505284
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 June 2022

Check for updates

Author Tags

  1. immersive analytics
  2. virtual reality
  3. visualization
  4. webxr

Qualifiers

  • Work in progress
  • Research
  • Refereed limited

Funding Sources

Conference

IMX '22

Acceptance Rates

Overall Acceptance Rate 69 of 245 submissions, 28%

Upcoming Conference

IMX '25

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)44
  • Downloads (Last 6 weeks)0
Reflects downloads up to 13 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)A New Generation of Collaborative Immersive Analytics on the Web: Open-Source Services to Capture, Process and Inspect Users’ Sessions in 3D EnvironmentsFuture Internet10.3390/fi1605014716:5(147)Online publication date: 25-Apr-2024
  • (2024)WebXR, CAVEs, and the Balance of XR Platform Agnosticity Versus Performance in Immersive Scientific Visualization2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00101(525-528)Online publication date: 16-Mar-2024
  • (2023)Web-based geolocated, teleoperated and interactive XR tours for cultural inheritanceProceedings of the 28th International ACM Conference on 3D Web Technology10.1145/3611314.3615908(1-5)Online publication date: 9-Oct-2023
  • (2023)CRVideo: Cross-reality 360° Video Social Systems Exploration2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00073(319-323)Online publication date: Mar-2023

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media