Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article
Open access

ARticulate: One-Shot Interactions with Intelligent Assistants in Unfamiliar Smart Spaces Using Augmented Reality

Published: 29 March 2022 Publication History

Abstract

Smart space technologies have entered the mainstream home market. Most users currently interact with smart homes that they (or an acquaintance) have set up and know well. However, as these technologies spread to commercial or public environments, users will need to frequently interact with unfamiliar smart spaces where they are unaware of the available capabilities and the system maintainer will not be present to help. Users will need to quickly and independently 1) discover what is and is not possible, and 2) make use of available functionality. Widespread adoption of smart space systems will not be possible until this discoverability issue is solved. We design and evaluate ARticulate, an interface that allows users to have successful smart space interactions with an intelligent assistant while learning transferable information about the overall set of devices in an unfamiliar space. Our method of using Snapchat-like contextual photo messages enhanced by two technologies---augmented reality and autocomplete---allows users to determine available functionality and achieve their goals in one attempt with a smart space they have never seen before, something no existing interface supports. The ability to easily operate unfamiliar smart spaces improves the usability of existing systems and removes a significant obstacle to the vision of ubiquitous computing.

References

[1]
Amazon.com, Inc. 2021. Echo Dot (3rd Gen) - Smart speaker with Alexa - Charcoal. https://web.archive.org/web/20210805031908/https://www.amazon.com/Echo-Dot/dp/B07FZ8S74R Accessed: 2021--08--10.
[2]
Joseph B Bayer, Nicole B Ellison, Sarita Y Schoenebeck, and Emily B Falk. 2016. Sharing the small moments: Ephemeral social interaction on Snapchat. Information, Communication & Society 19, 7 (2016), 956--977.
[3]
James H Bradford. 1995. The human factors of speech-based interfaces: a research agenda. ACM SIGCHI Bulletin 27, 2 (1995), 61--67.
[4]
John Brooke. 1996. SUS: A quick and dirty usability scale. Usability Evaluation in Industry 189 (1996).
[5]
Barry Brumitt and Jonathan J Cadiz. 2001. "Let there be light": Examining interfaces for homes of the future. In Human Computer Interaction. INTERACT'01. IFIP TC. 13 International Conference on Human Computer Interaction. IOS Press, Amsterdam, Netherlands; 2001; xxvii+ 897 pp. 375--82.
[6]
Fei Cai and Maarten De Rijke. 2016. A survey of query auto completion in information retrieval. Foundations and Trends in Information Retrieval 10, 4 (2016), 273--363.
[7]
Pew Research Center. 2021. Social Media Use in 2021. https://www.pewresearch.org/internet/2021/04/07/social-media-use-in-2021 Accessed: 2021--08--10.
[8]
Fang Chen. 2006. Designing human interface in speech technology. Springer Science & Business Media.
[9]
Meghan Clark, Mark W. Newman, and Prabal Dutta. 2017. Devices and data and agents, oh my: How smart home abstractions prime end-User mental models. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 1, 3, Article 44 (Sept. 2017), 44:1--44:26 pages.
[10]
Eric Corbett and Astrid Weber. 2016. What can I say? Addressing user experience challenges of a mobile voice user interface for accessibility. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services. 72--82.
[11]
Adrian A de Freitas, Michael Nebeling, Xiang 'Anthony' Chen, Junrui Yang, Akshaye Shreenithi Kirupa Karthikeyan Ranithangam, and Anind K Dey. 2016. Snap-to-it: A user-inspired platform for opportunistic device interactions. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. 5909--5920.
[12]
Steven Feiner, Blair MacIntyre, Tobias Höllerer, and Anthony Webster. 1997. A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. Personal Technologies 1, 4 (1997), 208--217.
[13]
George W. Furnas, Thomas K. Landauer, Louis M. Gomez, and Susan T. Dumais. 1987. The vocabulary problem in human-system communication. Commun. ACM 30, 11 (1987), 964--971.
[14]
Christine Geeng and Franziska Roesner. 2019. Who's in control? Interactions in multi-user smart homes. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. 1--13.
[15]
Google. 2019. Google Assistant. https://assistant.google.com Accessed: 2019--02--14.
[16]
Google. 2019. Google Home. https://store.google.com/us/product/google_home Accessed: 2019--09--19.
[17]
Google. 2019. How Google autocomplete works in Search. https://www.blog.google/products/search/how-google-autocomplete-works-search Accessed: 2019--02--15.
[18]
Korinna Grabski and Tobias Scheffer. 2004. Sentence completion. In Proceedings of the 27th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval. ACM, 433--439.
[19]
Amy He. 2020. Amazon maintains convincing lead in US smart speaker market. https://www.emarketer.com/content/amazon-maintains-convincing-lead-in-us-smart-speaker-market Accessed: 2021--07--06.
[20]
Danny Yuxing Huang, Noah Apthorpe, Frank Li, Gunes Acar, and Nick Feamster. 2020. Iot inspector: Crowdsourcing labeled network traffic from smart home devices at scale. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 4, 2 (2020), 1--21.
[21]
Candace A Kamm, Diane J Litman, and Marilyn A Walker. 1998. From novice to expert: The effect of tutorials on user expertise with spoken dialogue systems. In Fifth International Conference on Spoken Language Processing. Citeseer.
[22]
Demetrios Karis and Kathryn M. Dobroth. 1991. Automating services with speech recognition over the public switched telephone network: Human factors considerations. IEEE Journal on Selected Areas in Communications 9, 4 (1991), 574--585.
[23]
Laurent Karsenty. 2002. Shifting the design philosophy of spoken natural language dialogue: From invisible to transparent systems. International Journal of Speech Technology 5, 2 (2002), 147--157.
[24]
Jette Kofoed and Malene Charlotte Larsen. 2016. A snap of intimacy: Photo-sharing practices among young people on social media. First Monday (2016).
[25]
Vinay Koshy, Joon Sung Sung Park, Ti-Chung Cheng, and Karrie Karahalios. 2021. "We just use what they give us": Understanding passenger user perspectives in smart homes. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 1--14.
[26]
Josephine Lau, Benjamin Zimmerman, and Florian Schaub. 2018. Alexa, are you listening? Privacy perceptions, concerns and privacy-seeking behaviors with smart speakers. Proceedings of the ACM on Human-Computer Interaction 2, CSCW (2018), 1--31.
[27]
Yubing Li, Kun Zhao, Meichen Duan, Wei Shi, Liangliang Lin, Xinyi Cao, Yang Liu, and Jizhong Zhao. 2020. Control Your Home With a Smartwatch. IEEE Access 8 (2020), 131601--131613.
[28]
Axel Liljencrantz. 2005. Friendly Interactive Shell. https://fishshell.com Accessed: 2019--09--20.
[29]
Sven Mayer, Gierad Laput, and Chris Harrison. 2020. Enhancing mobile voice assistants with WorldGaze. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1--10.
[30]
Sarah Mennicken and Elaine M Huang. 2012. Hacking the natural habitat: An in-the-wild study of smart homes, their development, and the people who live in them. In International Conference on Pervasive Computing. Springer, 143--160.
[31]
Robert C Miller, Victoria H Chou, Michael Bernstein, Greg Little, Max Van Kleek, David Karger, and MC Schraefel. 2008. Inky: A sloppy command line for the web with rich visual feedback. In Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology. 131--140.
[32]
Arnab Nandi and HV Jagadish. 2011. Guided interaction: Rethinking the query-result paradigm. Proceedings of the VLDB Endowment 4, 12 (2011), 1466--1469.
[33]
Robert Neßelrath, Chensheng Lu, Christian H Schulz, Jochen Frey, and Jan Alexandersson. 2011. A gesture based system for context-sensitive interaction with smart homes. In Ambient Assisted Living. Springer, 209--219.
[34]
Jenni Niemelä-Nyrhinen and Janne Seppänen. 2020. Visual communion: The photographic image as phatic communication. New Media & Society 22, 6 (2020), 1043--1057.
[35]
Sophie Nyborg. 2015. Pilot users and their families: Inventing flexible practices in the smart grid. Science & Technology Studies (2015).
[36]
Debajyoti Pal, Tuul Triyason, and Suree Funikul. 2017. Smart homes and quality of life for the elderly: a systematic review. In 2017 IEEE International Symposium on Multimedia (ISM). IEEE, 413--419.
[37]
François Portet, Michel Vacher, Caroline Golanski, Camille Roux, and Brigitte Meillon. 2013. Design and evaluation of a smart home voice interface for the elderly: acceptability and objection aspects. Personal and Ubiquitous Computing 17, 1 (2013), 127--144.
[38]
Jun Rekimoto and Katashi Nagao. 1995. The world through the computer: Computer-augmented interaction with real world environments. In Proceedings of the 8th Annual ACM Symposium on User Interface and Software Technology. 29--36.
[39]
Franziska Roesner, Brian T Gill, and Tadayoshi Kohno. 2014. Sex, lies, or kittens? Investigating the use of Snapchat's self-destructing messages. In International Conference on Financial Cryptography and Data Security. Springer, 64--76.
[40]
Eric Rose, David Breen, Klaus H Ahlers, Chris Crampton, Mihran Tuceryan, Ross Whitaker, and Douglas Greer. 1995. Annotating real-world objects using augmented reality. In Computer Graphics. Elsevier, 357--370.
[41]
Frode Eika Sandnes, Jo Herstad, Andrea Marie Stangeland, and Fausto Orsi Medola. 2017. UbiWheel: a simple context-aware universal control concept for smart home appliances that encourages active living. In 2017 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computed, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI). IEEE, 1--6.
[42]
SmartThings, Inc. 2021. SmartThings. https://web.archive.org/web/20210727135832/https://www.smartthings.com/ Accessed: 2021--08--10.
[43]
Snap, Inc. 2021. SEC Quarterly Report Form 10-Q. https://investor.snap.com/financials/sec-filings/default.aspx Accessed: 2021--08--10.
[44]
Yang Song, Mingyang Guan, Wee Peng Tay, Choi Look Law, and Changyun Wen. 2019. UWB/LiDAR Fusion For Cooperative Range-Only SLAM. In 2019 International Conference on Robotics and Automation (ICRA). 6568--6574.
[45]
Ivan E Sutherland. 1968. A head-mounted three dimensional display. In Proceedings of the December 9--11, 1968, Fall Joint Computer Conference, Part I. 757--764.
[46]
Arto Vihavainen, Juha Helminen, and Petri Ihantola. 2014. How novices tackle their first lines of code in an IDE: Analysis of programming session traces. In Proceedings of the 14th Koli Calling International Conference on Computing Education Research. ACM.
[47]
Ryen W White. 2018. Skill discovery in virtual assistants. Commun. ACM 61, 11 (2018), 106--113.
[48]
Ryen W White and Gary Marchionini. 2007. Examining the effectiveness of real-time query expansion. Information Processing & Management 43, 3 (2007), 685--704.
[49]
Andrew Wilson and Hubert Pham. 2003. Pointing in intelligent environments with the WorldCursor. In Interact. Citeseer.
[50]
Jason Wither, Stephen DiVerdi, and Tobias Höllerer. 2009. Annotation in outdoor augmented reality. Computers & Graphics 33, 6 (2009), 679--689.
[51]
Jong-bum Woo and Youn-kyung Lim. 2015. User experience in do-it-yourself-style smart homes. In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing. 779--790.
[52]
Huiyue Wu, Shaoke Zhang, Jiayi Liu, Jiali Qiu, and Xiaolong Zhang. 2019. The gesture disagreement problem in free-hand gesture interaction. International Journal of Human-Computer Interaction 35, 12(2019), 1102--1114.
[53]
Nicole Yankelovich. 1996. How do users know what to say? Interactions 3, 6 (1996), 32--43.
[54]
Elizabeth Zoltan-Ford. 1991. How to get people to say and type what computers can understand. International Journal of Man-Machine Studies 34, 4 (1991), 527--547.

Cited By

View all
  • (2024)Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended RealityProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642158(1-17)Online publication date: 11-May-2024
  • (2024)Clinical Nursing Intelligent Interaction System Based on Virtual Augmented Reality Technology2024 IEEE 2nd International Conference on Image Processing and Computer Applications (ICIPCA)10.1109/ICIPCA61593.2024.10709300(1757-1761)Online publication date: 28-Jun-2024
  • (2024)Ensuring a harmonious state of smart space when there is a conflict of interest of its elementsSmart Spaces10.1016/B978-0-443-13462-3.00005-4(235-255)Online publication date: 2024
  • Show More Cited By

Index Terms

  1. ARticulate: One-Shot Interactions with Intelligent Assistants in Unfamiliar Smart Spaces Using Augmented Reality

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
    Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 6, Issue 1
    March 2022
    1009 pages
    EISSN:2474-9567
    DOI:10.1145/3529514
    Issue’s Table of Contents
    This work is licensed under a Creative Commons Attribution International 4.0 License.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 29 March 2022
    Published in IMWUT Volume 6, Issue 1

    Check for updates

    Author Tags

    1. augmented reality
    2. intelligent assistants
    3. smart homes
    4. smart spaces

    Qualifiers

    • Research-article
    • Research
    • Refereed

    Funding Sources

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)217
    • Downloads (Last 6 weeks)18
    Reflects downloads up to 10 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended RealityProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642158(1-17)Online publication date: 11-May-2024
    • (2024)Clinical Nursing Intelligent Interaction System Based on Virtual Augmented Reality Technology2024 IEEE 2nd International Conference on Image Processing and Computer Applications (ICIPCA)10.1109/ICIPCA61593.2024.10709300(1757-1761)Online publication date: 28-Jun-2024
    • (2024)Ensuring a harmonious state of smart space when there is a conflict of interest of its elementsSmart Spaces10.1016/B978-0-443-13462-3.00005-4(235-255)Online publication date: 2024
    • (2023)A Mobile Augmented Reality App for Creating, Controlling, Recommending Automations in Smart HomesProceedings of the ACM on Human-Computer Interaction10.1145/36042427:MHCI(1-22)Online publication date: 13-Sep-2023
    • (2023)Voice assistants in private households: a conceptual framework for future research in an interdisciplinary fieldHumanities and Social Sciences Communications10.1057/s41599-023-01615-z10:1Online publication date: 19-Apr-2023
    • (2023)Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and ServicesEnd-User Development10.1007/978-3-031-34433-6_7(104-124)Online publication date: 6-Jun-2023

    View Options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Get Access

    Login options

    Full Access

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media