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Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique

Published: 29 March 2022 Publication History
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  • Abstract

    Emerging input techniques that rely on sensing and recognition can misinterpret a user's intention, resulting in errors and, potentially, a negative user experience. To enhance the development of such input techniques, it is valuable to understand implications of these errors, but they can very costly to simulate. Through two controlled experiments, this work explores various low-cost methods for evaluating error acceptability of freehand mid-air gestural input in virtual reality. Using a gesture-driven game and a drawing application, the first experiment elicited error characteristics through text descriptions, video demonstrations, and a touchscreen-based interactive simulation. The results revealed that video effectively conveyed the dynamics of errors, whereas the interactive modalities effectively reproduced the user experience of effort and frustration. The second experiment contrasts the interactive touchscreen simulation with the target modality - a full VR simulation - and highlights the relative costs and benefits for assessment in an alternative, but still interactive, modality. These findings introduce a spectrum of low-cost methods for evaluating recognition-based errors in VR and a series of characteristics that can be understood in each.

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    • (2024)exHARProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435008:1(1-30)Online publication date: 6-Mar-2024

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      cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
      Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 6, Issue 1
      March 2022
      1009 pages
      EISSN:2474-9567
      DOI:10.1145/3529514
      Issue’s Table of Contents
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      Published: 29 March 2022
      Published in IMWUT Volume 6, Issue 1

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      1. Acceptability of accuracy
      2. error perception
      3. input techniques

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      • (2024)exHARProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435008:1(1-30)Online publication date: 6-Mar-2024

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