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- Sun RCai SZhan Z(2023)A Case Study of Computer Science General Course with C-STEAM Education Concept in Higher Education - Taking “New Media Artifacts Production” as an Example2023 5th International Conference on Computer Science and Technologies in Education (CSTE)10.1109/CSTE59648.2023.00014(35-41)Online publication date: Apr-2023
- Lyu SZhan ZZhan H(2022)Applying Virtual Reality Scenery in C-STEAM Courses: A Case Study of “Lantern Festival” Virtual Venue2022 4th International Workshop on Artificial Intelligence and Education (WAIE)10.1109/WAIE57417.2022.00020(61-66)Online publication date: Nov-2022