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A case study of Appling Combined Task-driven Teaching Strategy in STEAM Education

Published: 26 July 2022 Publication History

Abstract

Based on the current exploration status of STEAM education, this study has discussed the general teaching mode of STEAM courses driven by combined task-driven strategy. In order to solve the problems (e.g., Students encounter unsuitable task design or difficult to achieve high-level ability learning(, this study proposed three combined task-driven teaching strategies in STEAM education (total fractional, reasoning-oriented and reflection-oriented combined task-driven teaching strategy). Designing combined tasks were required that the curriculum teaching objectives were broken down into organically related task combinations, so that students could learn and practice. In the process of discovering-proposing-analyzing-solving problems, students gradually grasped the overall structure of knowledge, strengthen the memory and transfer of knowledge, and improve the problem-solving ability. This study has taken the intelligent monitoring project of wooden arch bridge as an example, it illustrated the design and application of three combined task-driven teaching strategies in teaching practice. Classroom observations and interview surveys were applied to prove the positive effects of three different combination strategies in learning achievement or ability.

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Cited By

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  • (2024)Developing professional capital through technology-enabled university-school-enterprise collaboration: an innovative model for C-STEAM preservice teacher education in the Greater Bay areaAsia Pacific Journal of Innovation and Entrepreneurship10.1108/APJIE-01-2024-001418:3(270-299)Online publication date: 28-May-2024
  • (2023)A Case Study of Computer Science General Course with C-STEAM Education Concept in Higher Education - Taking “New Media Artifacts Production” as an Example2023 5th International Conference on Computer Science and Technologies in Education (CSTE)10.1109/CSTE59648.2023.00014(35-41)Online publication date: Apr-2023
  • (2022)Applying Virtual Reality Scenery in C-STEAM Courses: A Case Study of “Lantern Festival” Virtual Venue2022 4th International Workshop on Artificial Intelligence and Education (WAIE)10.1109/WAIE57417.2022.00020(61-66)Online publication date: Nov-2022

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cover image ACM Other conferences
ICBDE '22: Proceedings of the 5th International Conference on Big Data and Education
February 2022
465 pages
ISBN:9781450395793
DOI:10.1145/3524383
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 July 2022

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Author Tags

  1. Combined task-driven teaching strategy
  2. Reasoning-oriented
  3. Reflection-oriented
  4. Total fractional
  5. Wooden Arch Bridges’ Intelligent Monitoring system

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  • Research-article
  • Research
  • Refereed limited

Funding Sources

  • the Major basic research and applied research projects of Guangdong Education Department
  • the 2022th South China Normal University Undergraduate Innovation and Entrepreneurship Training Program Key Support Field Projects
  • Guangdong Philosophy and Social Sciences 13th Five-Year Plan 2018 Disciplinary Co-construction Project
  • 2021th South China Normal University student extracurricular research JINGZHONGZI project
  • 2021th South China Normal University student extracurricular research general project

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Cited By

View all
  • (2024)Developing professional capital through technology-enabled university-school-enterprise collaboration: an innovative model for C-STEAM preservice teacher education in the Greater Bay areaAsia Pacific Journal of Innovation and Entrepreneurship10.1108/APJIE-01-2024-001418:3(270-299)Online publication date: 28-May-2024
  • (2023)A Case Study of Computer Science General Course with C-STEAM Education Concept in Higher Education - Taking “New Media Artifacts Production” as an Example2023 5th International Conference on Computer Science and Technologies in Education (CSTE)10.1109/CSTE59648.2023.00014(35-41)Online publication date: Apr-2023
  • (2022)Applying Virtual Reality Scenery in C-STEAM Courses: A Case Study of “Lantern Festival” Virtual Venue2022 4th International Workshop on Artificial Intelligence and Education (WAIE)10.1109/WAIE57417.2022.00020(61-66)Online publication date: Nov-2022

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