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Curating Interactive Art for Online Conferences: Artist, Curator and Technologist Experiences in Gather.Town

Published: 20 June 2022 Publication History

Abstract

We present the results of a reflective, practice-based study with creative practitioners who contributed to the Art Track at Creativity & Cognition 2021. We investigate curating an interactive online gallery in the context of the COVID-19 pandemic, focusing on the opportunities afforded and design constraints imposed by the Gather.Town platform and the experiences of the participating practitioners. We present auto-ethnographic reflections from Author 1, who created the online gallery space. We draw on the experience of Author 2 in curatorial research to analyze the experience of emerging practice through interviews with participating artists and curators. Results show that many of the artists were positively surprised by the platform engagement opportunities and conference attendees’ engagement with the artworks at the gallery opening, and appreciated the equitable, global reach. Further analysis reveals a desire for future iterations, and an exploration of the platform in a hybrid context, alongside an in-person exhibition.

Supplementary Material

MP4 File (CC2021_ArtGalleryWalkthrough.mp4)
Supplemental video

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  • (2023)Enriching Social Sharing for the Dementia Community: Insights from In-Person and Online Social ProgramsACM Transactions on Accessible Computing10.1145/358255816:1(1-33)Online publication date: 29-Mar-2023
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  • (2023)A Scoping Review of Empirical Studies in Gather.town2023 11th International Conference on Information and Education Technology (ICIET)10.1109/ICIET56899.2023.10111430(1-5)Online publication date: 18-Mar-2023

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cover image ACM Conferences
C&C '22: Proceedings of the 14th Conference on Creativity and Cognition
June 2022
710 pages
ISBN:9781450393270
DOI:10.1145/3527927
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 20 June 2022

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Author Tags

  1. curation
  2. interactive art
  3. online art
  4. online gallery
  5. proximity chat

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C&C '22
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C&C '22: Creativity and Cognition
June 20 - 23, 2022
Venice, Italy

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Cited By

View all
  • (2023)Enriching Social Sharing for the Dementia Community: Insights from In-Person and Online Social ProgramsACM Transactions on Accessible Computing10.1145/358255816:1(1-33)Online publication date: 29-Mar-2023
  • (2023)Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based CommunicationCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616081(89-95)Online publication date: 6-Oct-2023
  • (2023)A Scoping Review of Empirical Studies in Gather.town2023 11th International Conference on Information and Education Technology (ICIET)10.1109/ICIET56899.2023.10111430(1-5)Online publication date: 18-Mar-2023
  • (2023)Virtuelle Flurgespräche und Status-Updates: Zusammenarbeit in avatar-basierten ArbeitsumgebungenVirtual hallway chats and status updates: collaboration in avatar-based work environmentsZeitschrift für Arbeitswissenschaft10.1007/s41449-023-00356-877:2(243-256)Online publication date: 21-Mar-2023

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