Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3527927.3535210acmconferencesArticle/Chapter ViewAbstractPublication Pagesc-n-cConference Proceedingsconference-collections
poster

Improve User Experience by Adjusting Draft Design through Retouching System for Paper-cutting Production

Published: 20 June 2022 Publication History

Abstract

This study proposed a system for quantifying artistic production difficulty and adjusting difficulty via retouching, with an aim to improve production. A paper-cutting artwork was created controlling a knife to cut the designed paper. Paper-cutting draft designs have two parts: a white and black areas for cutting-out and painting, respectively. The difficulty level of the picture was measured based on the thickness of the cutting borderlines. Thus, in this study, a retouching system that reduces the difficulty of draft design by adjusting the line thickness was developed. Further, the effects of this system on a novice production was experimentally investigated. Consequently, the system was confirmed to improve accuracy and psychological state (flow state) via retouching the draft design.

References

[1]
Johnny Accot and Shumin Zhai. 1997. Beyond Fitts’ Law: Models for Trajectory-based HCI Tasks. In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (Atlanta, Georgia, USA) (CHI ’97). ACM, New York, NY, USA, 295–302. https://doi.org/10.1145/258549.258760
[2]
Johnny Accot and Shumin Zhai. 1999. Performance Evaluation of Input Devices in Trajectory-based Tasks: An Application of the Steering Law. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Pittsburgh, Pennsylvania, USA) (CHI ’99). ACM, New York, NY, USA, 466–472. https://doi.org/10.1145/302979.303133
[3]
Johnny Accot and Shumin Zhai. 2003. Refining Fitts’ Law Models for Bivariate Pointing. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Ft. Lauderdale, Florida, USA) (CHI ’03). ACM, New York, NY, USA, 193–200. https://doi.org/10.1145/642611.642646
[4]
Xiang Cao and Shumin Zhai. 2007. Modeling Human Performance of Pen Stroke Gestures. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’07). ACM, New York, NY, USA, 1495–1504. https://doi.org/10.1145/1240624.1240850
[5]
Mihaly Csikszentmihalyi. 1990. Flow: The Psychology of Optimal Experience. Harper Perennial Modern Classics.
[6]
Mihaly Csikszentmihalyi and Jeanne Nakamura. 2002. The Concept of Flow. In Flow and the Foundations of Positive Psychology. Springer International Publishing, 89–902.
[7]
P. M. Fitts. 1954. The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology 47, 6 (1954), 381–391. https://doi.org/10.1037/h0055392
[8]
Takafumi Higashi. 2020. Evaluation of Skill Improvement by Combining Skill and Difficulty Levels During Paper-Cutting Production. Proc. ACM Hum.-Comput. Interact. 4, ISS, Article 191 (Nov. 2020), 17 pages. https://doi.org/10.1145/3427319
[9]
Takafumi Higashi and Hideaki kanai. 2020. Improvement in the Effectiveness of Cutting Skill Practice for Paper-cutting Creations Based on the Steering Law. IEICE TRANSACTIONS on Information and Systems E103-D, 4(2020), 730–738.
[10]
Takafumi Higashi and Hideaki kanai. 2020. Improvement of Pressure Control Skill with Knife Device for Paper-cutting. IEICE TRANSACTIONS on Information and Systems E103-D (Aug 2020). Accepted.
[11]
Meng-Hsuan Huang and Saiau-Yue Tsau. 2018. A Flow Experience Analysis on the Virtual Reality Artwork: La Camera Insabbiata. In Proceedings of the International Conference on Machine Vision and Applications (Singapore, Singapore) (ICMVA 2018). Association for Computing Machinery, New York, NY, USA, 51–55. https://doi.org/10.1145/3220511.3220514
[12]
Susan Jackson and Robert Eklund. 2002. Assessing Flow in Physical Activity: The Flow State Scale-2 and Dispositional Flow Scale-2. Journal of Sport and Exercise Psychology 24 (06 2002), 133–150. https://doi.org/10.1123/jsep.24.2.133
[13]
S.A. Jackson and R.C. Eklund. 2004. The Flow Scales Manual. Fitness Information Technology.
[14]
A. Chris Long, Jr., James A. Landay, Lawrence A. Rowe, and Joseph Michiels. 2000. Visual Similarity of Pen Gestures. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (The Hague, The Netherlands) (CHI ’00). ACM, New York, NY, USA, 360–367. https://doi.org/10.1145/332040.332458
[15]
Wilk Oliveira, Armando Toda, Paula Palomino, Luiz Rodrigues, Seiji Isotani, and Lei Shi. 2019. Towards Automatic Flow Experience Identification in Educational Systems: A Theory-Driven Approach. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (Barcelona, Spain) (CHI PLAY ’19 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 581–588. https://doi.org/10.1145/3341215.3356311
[16]
Toshimichi Sako. 2002. Flow experience in traditional Japanese body techniques. Journal of Japan Society of Sport Sociology 10 (2002), 36–48,134. https://doi.org/10.5987/jjsss.10.36 in Japanese.
[17]
Ryo Takagi. 2012. Easy and fun paper-cutting lesson even for the first time. ie no Hikari. in Japanese.
[18]
Gershon Tenenbaum, Gerard J. Fogarty, and Susan A. Jackson. 1999. The flow experience: a Rasch analysis of Jackson’s Flow State Scale.Journal of outcome measurement 33 (1999), 278–94.
[19]
Shota Yamanaka and Homei Miyashita. 2018. Paper-cutting operations using scissors in Drury’s law tasks. Applied Ergonomics 69(2018), 32 – 39. https://doi.org/10.1016/j.apergo.2017.12.018
[20]
Stanislaw Zabramski and Wolfgang Stuerzlinger. 2013. Activity or Product?: Drawing and HCI. In Proceedings of the International Conference on Multimedia, Interaction, Design and Innovation (Warsaw, Poland) (MIDI ’13). ACM, New York, NY, USA, Article 4, 9 pages. https://doi.org/10.1145/2500342.2500346

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
C&C '22: Proceedings of the 14th Conference on Creativity and Cognition
June 2022
710 pages
ISBN:9781450393270
DOI:10.1145/3527927
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 June 2022

Check for updates

Author Tags

  1. Cutting
  2. Flow theory
  3. Human motor performance
  4. Steering law

Qualifiers

  • Poster
  • Research
  • Refereed limited

Conference

C&C '22
Sponsor:
C&C '22: Creativity and Cognition
June 20 - 23, 2022
Venice, Italy

Acceptance Rates

Overall Acceptance Rate 108 of 371 submissions, 29%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 54
    Total Downloads
  • Downloads (Last 12 months)4
  • Downloads (Last 6 weeks)0
Reflects downloads up to 17 Jan 2025

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media