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Decision Modeling and Simulation of Fighter Air-to-ground Combat Based on Reinforcement Learning

Published: 15 July 2022 Publication History

Abstract

With the Artificial Intelligence (AI) widely used in air combat simulation system, the decision-making system of fighter has reached a high level of complexity. Traditionally, the pure theoretical analysis and the rule-based system are not enough to represent the cognitive behavior of pilots. In order to properly specify the autonomous decision-making of fighter, hence, we proposed a unified framework which combines the combat simulation and machine learning in this paper. This framework adopts deep reinforcement learning modelling by using the supervised learning and the Deep Q-Network (DQN) methods. As a proof of concept, we built an autonomous decision-making training scenario based on the Weapon Effectiveness Simulation System (WESS). The simulation results show that the intelligent decision-making model based on the proposed framework has better combat effects than the traditional decision-making model based on knowledge engineering.

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Cited By

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  • (2024)An Autonomous Attack Decision-Making Method Based on Hierarchical Virtual Bayesian Reinforcement LearningIEEE Transactions on Aerospace and Electronic Systems10.1109/TAES.2024.341024960:5(7075-7088)Online publication date: Oct-2024
  • (2024)Loyal wingman task execution for future aerial combat: A hierarchical prior-based reinforcement learning approachChinese Journal of Aeronautics10.1016/j.cja.2024.03.00937:5(462-481)Online publication date: May-2024
  • (2023)Deep reinforcement learning-based air combat maneuver decision-making: literature review, implementation tutorial and future directionArtificial Intelligence Review10.1007/s10462-023-10620-257:1Online publication date: 28-Dec-2023

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cover image ACM Other conferences
IPMV '22: Proceedings of the 4th International Conference on Image Processing and Machine Vision
March 2022
121 pages
ISBN:9781450395823
DOI:10.1145/3529446
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 15 July 2022

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Author Tags

  1. Combat simulation
  2. Deep reinforcement learning
  3. Fighter air-to-ground combat
  4. Intelligent decision-making

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Cited By

View all
  • (2024)An Autonomous Attack Decision-Making Method Based on Hierarchical Virtual Bayesian Reinforcement LearningIEEE Transactions on Aerospace and Electronic Systems10.1109/TAES.2024.341024960:5(7075-7088)Online publication date: Oct-2024
  • (2024)Loyal wingman task execution for future aerial combat: A hierarchical prior-based reinforcement learning approachChinese Journal of Aeronautics10.1016/j.cja.2024.03.00937:5(462-481)Online publication date: May-2024
  • (2023)Deep reinforcement learning-based air combat maneuver decision-making: literature review, implementation tutorial and future directionArtificial Intelligence Review10.1007/s10462-023-10620-257:1Online publication date: 28-Dec-2023

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