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In search of metaphors for tangible user intefaces

Published: 01 April 2000 Publication History

Abstract

In this paper, we seek to identify interesting sources of metaphor for tangible user interfaces (TUIs). We begin by doing a systematic exploration of the design space that results from constructing simple TUI devices. From this we argue that a new set of metaphors are needed for this domain. From usability tests of simple tangible devices, we suggest that magic and paranormal phenomena could be a fruitful place to look for new metaphors for TUIs.

References

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Ishii, H., and Ullmer, B. "Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms", Proc. of CHI'97, pp. 234-241, ACM 1997.
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Kramer, K. H. Moveable Objects, Mobile Code, MIT MediaLab, 1998.
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Lakoff, G. and Johnson, M. Metaphors we live by. Chicago: University of Chicago Press, 1980.
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Laurel, B. Computers As Theatre, Reprint edition, Addison-Wesley Pub Co, 1993.
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Sheldrake, R. New Science of Life : The Hypothesis of Formative Causation, Hardcover, Saunders of Toronto Ltd, 1981.
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  • (2022)Designing Tangible as an Orchestration Tool for Collaborative ActivitiesMultimodal Technologies and Interaction10.3390/mti60500306:5(30)Online publication date: 19-Apr-2022
  • (2021)Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical CounterpartsProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520500(280-292)Online publication date: 30-Nov-2021
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cover image ACM Conferences
DARE '00: Proceedings of DARE 2000 on Designing augmented reality environments
April 2000
171 pages
ISBN:9781450373265
DOI:10.1145/354666
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 April 2000

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Author Tags

  1. interaction design
  2. magic
  3. metaphor
  4. ontology
  5. research methodology
  6. tangible user interfaces

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Overall Acceptance Rate 5 of 7 submissions, 71%

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Cited By

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  • (2022)Bibliographie généraleMagie numérique10.4000/books.septentrion.102044(217-224)Online publication date: 9-Nov-2022
  • (2022)Designing Tangible as an Orchestration Tool for Collaborative ActivitiesMultimodal Technologies and Interaction10.3390/mti60500306:5(30)Online publication date: 19-Apr-2022
  • (2021)Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical CounterpartsProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520500(280-292)Online publication date: 30-Nov-2021
  • (2021)Moving Walls and Talking Floors: Design Considerations on Magical Media Architecture ExperiencesProceedings of the 5th Media Architecture Biennale Conference10.1145/3469410.3469431(194-199)Online publication date: 28-Jun-2021
  • (2021)Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual MemorialProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445216(1-15)Online publication date: 6-May-2021
  • (2020)Towards a Material Landscape of TUIs, Through the Lens of the TEI Proceedings 2008-2019Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374944(95-110)Online publication date: 9-Feb-2020
  • (2020)Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling systemUser Modeling and User-Adapted Interaction10.1007/s11257-020-09262-830:3(607-607)Online publication date: 1-Jul-2020
  • (2019)Sources of Computer Metaphors for Visualization and Human-Computer InteractionCognitive and Intermedial Semiotics [Working Title]10.5772/intechopen.89973Online publication date: 22-Nov-2019
  • (2019)Otherworld: Ouija Board as a Resource for DesignProceedings of the Halfway to the Future Symposium 201910.1145/3363384.3363388(1-4)Online publication date: 19-Nov-2019
  • (2018)Designing Metaphor-Based Ambient Tangible Artifacts to Support Workspace Awarenessi-com10.1515/icom-2018-002417:3(219-235)Online publication date: 14-Nov-2018
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