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Tibetan Jiu Chess Game Algorithm based on Expert Knowledge

Published: 14 October 2022 Publication History

Abstract

Tibetan Jiu Chess is a unique chess game with complex rules, which is suitable to be used as the object of computer games. The expert knowledge database is established through the field investigation in Lhasa, Tibet. Tibetan Jiu Chess game algorithm based on expert knowledge is proposed in this paper. The algorithm is generally divided into formation recognition module, game strategy module in layout stage and game strategy module in Battle Stage. Especially for the most important battle stage, the chess power of the algorithm has been greatly improved by combining the distilled expert knowledge and better strategies. The experiments were made between the human players and the proposed algorithm in the "Minshan Cup" Tibetan chess National Open held in Lhasa City, Tibet Province in 2021. The results show that the designed algorithm based on expert knowledge is with a higher winning rate than a one-duan grading human chess player.

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Cited By

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  • (2024)A Nested Three-Stage Game Algorithm Based on Chess Shape Evaluation for Tibetan Jiu Chess2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC)10.1109/COMPSAC61105.2024.00104(731-736)Online publication date: 2-Jul-2024
  • (2023)An Online Game Platform for Intangible Cultural Heritage Tibetan Jiu ChessProceedings of 2023 Chinese Intelligent Automation Conference10.1007/978-981-99-6187-0_3(23-30)Online publication date: 23-Sep-2023

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cover image ACM Other conferences
ICCIR '22: Proceedings of the 2022 2nd International Conference on Control and Intelligent Robotics
June 2022
905 pages
ISBN:9781450397179
DOI:10.1145/3548608
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Published: 14 October 2022

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View all
  • (2024)A Nested Three-Stage Game Algorithm Based on Chess Shape Evaluation for Tibetan Jiu Chess2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC)10.1109/COMPSAC61105.2024.00104(731-736)Online publication date: 2-Jul-2024
  • (2023)An Online Game Platform for Intangible Cultural Heritage Tibetan Jiu ChessProceedings of 2023 Chinese Intelligent Automation Conference10.1007/978-981-99-6187-0_3(23-30)Online publication date: 23-Sep-2023

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