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Realtime blur simulation of varifocal spectacle lenses in virtual reality

Published: 22 November 2022 Publication History

Abstract

Virtual reality is a promising tool to study the influence of ophthalmic lenses on human perception. Independent of the actual refractive errors of the users’ eye, vision through different types of lenses can be simulated while allowing free eye and head movements and easy measurement of behavioural parameters. Especially for presbyopia, existing solutions often lead to visual discomfort. Multifocal spectacle lenses have a spatially varying optical power distribution leading to changing strength and orientation of blurred vision. Understanding the contribution of blur to visual discomfort and studying behavioral changes under the influence of lens blur is a promising application of a spectacle lens simulator. Here we present our framework to simulate spherical and astigmatic blur of corrective spectacle lenses. Size and orientation of a location dependent blur ellipse is calculated live in virtual reality using the depth information of the scene and precalculated power distribution of the lens.

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References

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Cited By

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  • (2024)Using mobile eye tracking for gaze- and head-contingent vision simulationsProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3655660(1-3)Online publication date: 4-Jun-2024
  • (2024)An objective measurement approach to quantify the perceived distortions of spectacle lensesScientific Reports10.1038/s41598-024-54368-314:1Online publication date: 17-Feb-2024

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  1. Realtime blur simulation of varifocal spectacle lenses in virtual reality

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      cover image ACM Conferences
      SA '22: SIGGRAPH Asia 2022 Technical Communications
      December 2022
      91 pages
      ISBN:9781450394659
      DOI:10.1145/3550340
      • Editors:
      • Soon Ki Jung,
      • Neil Dodgson
      This work is licensed under a Creative Commons Attribution-NonCommercial International 4.0 License.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 22 November 2022

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      Author Tags

      1. real-time blurring
      2. simulation of spectacle lenses

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      SA '22
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      SA '22: SIGGRAPH Asia 2022
      December 6 - 9, 2022
      Daegu, Republic of Korea

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      Overall Acceptance Rate 178 of 869 submissions, 20%

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      View all
      • (2024)Using mobile eye tracking for gaze- and head-contingent vision simulationsProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3655660(1-3)Online publication date: 4-Jun-2024
      • (2024)An objective measurement approach to quantify the perceived distortions of spectacle lensesScientific Reports10.1038/s41598-024-54368-314:1Online publication date: 17-Feb-2024

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