This assignment is designed for an introductory human-computer interaction course. Students are expected to identify usability issues in everyday things. For example, confusing light switches, street signs, mobile applications, gaming consoles, or microwave ovens. There are three learning objectives: 1) demonstrate the ability to notice the usability of everyday things, 2) correctly apply usability terms and concepts, and 3) design a solution that addresses an identified weakness.
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- Usability Observations of Everyday Things
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