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"We're so much more than the in-game clan": Gaming Experiences and Group Management in Multi-Space Online Communities

Published: 11 November 2022 Publication History

Abstract

The platforms that host online gaming groups and communities continue to evolve, and it has become possible to join, participate in, and consume content from groups that exist across multiple tools, platforms, and spaces at the same time. In this paper, we explore how groups use and rely upon assemblages of multiple online spaces to accomplish the "work" of participating in these gaming groups. We present an interview study with users of the100.io, a platform that hosts gaming community spaces, helps players find groups, and operates as a gaming event scheduling tool for its users. Contrary to our initial assumptions, we found that users relied upon the100 as a kind of glue for flexibly-interconnected, multi-space group configurations. These multi-space groups support our participants' desires to approach online gaming as a social practice, provide additional accountability among players, and enable multiple forms of social participation within those communities. Our findings point towards opportunities to expand social computing scholarship to better describe how users of online communities flexibly bridge across technical infrastructure.

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  • (2024)Videojuegos como espacios de interacción: preferencias y prácticas de los nativos digitales en EspañaÁrea Abierta10.5209/arab.9624124:3(145-159)Online publication date: 31-Oct-2024
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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue CSCW2
CSCW
November 2022
8205 pages
EISSN:2573-0142
DOI:10.1145/3571154
Issue’s Table of Contents
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 November 2022
Published in PACMHCI Volume 6, Issue CSCW2

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Author Tags

  1. community maintenance
  2. gaming communities
  3. multi-space communities
  4. online communities
  5. online groups
  6. online spaces
  7. the100.io

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View all
  • (2024)Videojuegos como espacios de interacción: preferencias y prácticas de los nativos digitales en EspañaÁrea Abierta10.5209/arab.9624124:3(145-159)Online publication date: 31-Oct-2024
  • (2024)Exploring the Role of Mom's Chat Groups in the Messaging App: Enhancing Support and Empowerment for Stay-At-Home MothersProceedings of the ACM on Human-Computer Interaction10.1145/36330688:GROUP(1-20)Online publication date: 21-Feb-2024

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