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abstract

Avatar Voice Morphing to Match Subjective and Objective Self Voice Perception

Published: 29 November 2022 Publication History

Abstract

We investigated the effect of morphing the avatar’s voice from the user’s voice on its impressions. We also investigated whether the image of morphing differed between those who liked and disliked their voice. The experiment was conducted by morphing the acoustic parameters such as fundamental frequency, spectral envelope, and aperiodic component based on the acoustic signals recorded by the participants themselves, and investigating their impressions of an avatar speaking with that voice. The result showed that those who liked their voice were most impressed by their original voice, while those who disliked it were more impressed by the morphed voice. This suggests that people who dislike their voice tend to seek their ideal in the avatar’s voice.

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References

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Dominic Kao, Rabindra Ratan, Christos Mousas, Amogh Joshi, and Edward F. Melcer. 2022. Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization. CHI Conference on Human Factors in Computing Systems 5, CHI PLAY, Article 165 (apr 2022), 27 pages. https://doi.org/10.1145/3491102
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Dominic Kao, Rabindra Ratan, Christos Mousas, and Alejandra J. Magana. 2021. The Effects of a Self-Similar Avatar Voice in Educational Games. Proc. ACM Hum.-Comput. Interact. 5, CHI PLAY, Article 238 (oct 2021), 28 pages. https://doi.org/10.1145/3474665
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Cited By

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  • (2024)People with Disabilities Redefining Identity through Robotic and Virtual Avatars: A Case Study in Avatar Robot CafeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642189(1-13)Online publication date: 11-May-2024
  • (2024)Exploring how gender-anonymous voice avatars influence women’s performance in online computing group workInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103146181:COnline publication date: 1-Jan-2024

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      cover image ACM Conferences
      VRST '22: Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology
      November 2022
      466 pages
      ISBN:9781450398893
      DOI:10.1145/3562939
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 29 November 2022

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      • (2024)People with Disabilities Redefining Identity through Robotic and Virtual Avatars: A Case Study in Avatar Robot CafeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642189(1-13)Online publication date: 11-May-2024
      • (2024)Exploring how gender-anonymous voice avatars influence women’s performance in online computing group workInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103146181:COnline publication date: 1-Jan-2024

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