Reference-based Face Editing with Spherical Harmonic Illumination and Geometry Improvement
Abstract
References
Index Terms
- Reference-based Face Editing with Spherical Harmonic Illumination and Geometry Improvement
Recommendations
Acquiring reflectance and shape from continuous spherical harmonic illumination
We present a novel technique for acquiring the geometry and spatially-varying reflectance properties of 3D objects by observing them under continuous spherical harmonic illumination conditions. The technique is general enough to characterize either ...
Analytic spherical harmonic coefficients for polygonal area lights
Spherical Harmonic (SH) lighting is widely used for real-time rendering within Precomputed Radiance Transfer (PRT) systems. SH coefficients are precomputed and stored at object vertices, and combined interactively with SH lighting coefficients to enable ...
Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination
Virtual point lights VPLs are well established for real-time global illumination. However, this method suffers from spiky artifacts and flickering caused by singularities of VPLs, highly glossy materials, high-frequency textures, and discontinuous ...
Comments
Information & Contributors
Information
Published In
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Author Tags
Qualifiers
- Research-article
- Research
- Refereed limited
Conference
Acceptance Rates
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 43Total Downloads
- Downloads (Last 12 months)5
- Downloads (Last 6 weeks)0
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign inFull Access
View options
View or Download as a PDF file.
PDFeReader
View online with eReader.
eReaderHTML Format
View this article in HTML Format.
HTML Format