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A Multi-Objective Optimization Framework for Redirecting Pointing Gestures in Remote-Local Mixed/Augmented Reality

Published: 01 December 2022 Publication History

Abstract

Collaborative augmented reality is an emerging field with the promise of simulating natural human-human interactions from remote locations. Users, represented by their photorealistic avatars, and relevant objects in their scenes can be teleported to each other's environments, with the capability of tracking their gaze, body pose, and other nonverbal behaviors using modern augmented reality devices. Pointing gestures play a key role for users to communicate about aspects related to their environment. Also, the body pose one uses during pointing, relays cues of the user's intentions and nonverbal behaviors during the interaction. Due to dissimilarities in multiple users’ environments, pointing gesture needs to be redirected since direct animation of the user's motion onto its avatar may introduce error. At the same time, the nonverbal behavior represented by the body pose also needs to be preserved for realistic interaction. While these objectives are not mutually exclusive, current approaches only solve the redirection of the gesture without preserving the body pose. In this paper, we present a systematic approach to solving the dual problem of redirection of gesture as well as preserving the body pose using a multi-objective optimization framework. The presented framework efficiently adjusts the weighting between the two objectives and gives the user the flexibility to set the minimum angular error tolerance for the pointing gesture redirection. We have tested our approach with the current state-of-the-art using both pointing gesture reference poses and redirecting against continuous gesture actions collected from an augmented reality human participant study. Results show that for a given user-defined error tolerance, our approach has a decrease of 33.5% in body pose error vs current-state-of-the-art for pointing gesture reference poses and 33.6% for pointing gestures recorded during the human participant study.

Supplemental Material

MP4 File
This video compares the current state-of-the-art gesture redirection technique with our presented approach when pointing at a moving object target with reference to a given pose.

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Cited By

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  • (2024)An Iterative Participatory Design Approach to Develop Collaborative Augmented Reality Activities for Older Adults in Long-Term Care FacilitiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642595(1-21)Online publication date: 11-May-2024
  • (2024)Evaluating User Perception Toward Pose-Changed Avatar in Remote Dissimilar Spaces2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00148(703-704)Online publication date: 16-Mar-2024
  • (2023)Real-time Retargeting of Deictic Motion to Virtual Avatars for Augmented Reality Telepresence2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00104(885-893)Online publication date: 16-Oct-2023

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cover image ACM Conferences
SUI '22: Proceedings of the 2022 ACM Symposium on Spatial User Interaction
December 2022
233 pages
ISBN:9781450399487
DOI:10.1145/3565970
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Publication History

Published: 01 December 2022

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Author Tags

  1. Collaborative Augmented Reality (CAR)
  2. Multi-Objective Optimization (MOO)
  3. Pointing gestures
  4. Social presence

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  • Research-article
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  • Refereed limited

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SUI '22
SUI '22: Symposium on Spatial User Interaction
December 1 - 2, 2022
CA, Online, USA

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Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2024)An Iterative Participatory Design Approach to Develop Collaborative Augmented Reality Activities for Older Adults in Long-Term Care FacilitiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642595(1-21)Online publication date: 11-May-2024
  • (2024)Evaluating User Perception Toward Pose-Changed Avatar in Remote Dissimilar Spaces2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00148(703-704)Online publication date: 16-Mar-2024
  • (2023)Real-time Retargeting of Deictic Motion to Virtual Avatars for Augmented Reality Telepresence2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00104(885-893)Online publication date: 16-Oct-2023

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