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Evaluation of User Interfaces for Three-Dimensional Locomotion in Virtual Reality

Published: 01 December 2022 Publication History
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  • Abstract

    Locomotion is an essential factor for interaction in virtual environments. Virtual reality allows users to move freely from the constraints of gravity or the environment, which is impossible in the real world. These experiences, in which users can move at all 6 degrees of freedom, can enable new navigation paradigms that exceed 2D ground-based movement in terms of enjoyment and interactivity. However, most existing VR locomotion interfaces have limitations because they are developed for ground-based locomotion, constraining the degrees of freedom (DoF) during movement as in the real world. This exploratory study was designed to seek the features required for three-dimensional (3D) locomotion by evaluating three types of interfaces: Slider, Teleport, and Point-Tug, which were implemented based on existing ground-based locomotion techniques. We then conducted a user study with 3D navigation tasks, using both objective and subjective measures to evaluate efficiency, overall usability, motion sickness, perceived workload, and presence. The results suggest that Slider has an advantage compared to the others in terms of usability and perceived workload since it can freely and intuitively designate the direction of movement.

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    Cited By

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    • (2024)“Are you feeling sick?” – A systematic literature review of cybersickness in virtual realityACM Computing Surveys10.1145/367000856:11(1-38)Online publication date: 29-Jun-2024
    • (2024)Physical Locomotion for Virtual EnvironmentsExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638187(1-6)Online publication date: 11-May-2024
    • (2024)Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642192(1-17)Online publication date: 11-May-2024
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    1. Evaluation of User Interfaces for Three-Dimensional Locomotion in Virtual Reality

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      cover image ACM Conferences
      SUI '22: Proceedings of the 2022 ACM Symposium on Spatial User Interaction
      December 2022
      233 pages
      ISBN:9781450399487
      DOI:10.1145/3565970
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 01 December 2022

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      Author Tags

      1. 3d locomotion
      2. evaluation
      3. flying
      4. human computer interaction
      5. locomotion
      6. virtual reality

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      SUI '22
      SUI '22: Symposium on Spatial User Interaction
      December 1 - 2, 2022
      CA, Online, USA

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      Overall Acceptance Rate 86 of 279 submissions, 31%

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      ACM Symposium on Spatial User Interaction
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      Cited By

      View all
      • (2024)“Are you feeling sick?” – A systematic literature review of cybersickness in virtual realityACM Computing Surveys10.1145/367000856:11(1-38)Online publication date: 29-Jun-2024
      • (2024)Physical Locomotion for Virtual EnvironmentsExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638187(1-6)Online publication date: 11-May-2024
      • (2024)Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642192(1-17)Online publication date: 11-May-2024
      • (2024)illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00111(924-934)Online publication date: 16-Mar-2024
      • (2023)The Effect of Virtual Reality Level of Immersion on Spatial Learning Performance and Strategy UsageProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3616889(1-2)Online publication date: 9-Oct-2023
      • (2023)Versatile Mixed-method Locomotion under Free-hand and Controller-based Virtual Reality InterfacesProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615701(1-10)Online publication date: 9-Oct-2023

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