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Enhancing Engagement through Digital Cultural Heritage: A Case Study about Senior Citizens using a Virtual Reality Museum

Published: 29 August 2023 Publication History

Abstract

As the use of Virtual Reality (VR) increases, museums have been using it to create simulations of their artefact collections. However, the level of accessibility, inclusiveness, and engagement of these simulations with senior citizens has been understudied. To address the problem, this case study presents the design of the “Pop-up VR Museum”, a VR experience based on cultural heritage artefacts from the Design Museum in Helsinki that attempts to engage with audiences of wide age ranges. Users can interact with virtual artefacts and listen to stories contributed by different communities. The Pop-up VR Museum has been tested with 254 users at the museum and taken to several elderly care homes. Evaluation is based on users’ gameplay data and their responses to post-experience questionnaires. Results indicate some variation in types of engagement based on users’ age groups. Despite potential limitations, this study provides valuable insights for other museums to create inclusive VR experiences.

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Cited By

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  • (2024)Museums for Older Adults and Mobility-Impaired People: Applying Inclusive Design Principles and Digital Storytelling Guidelines—A ReviewHeritage10.3390/heritage70400907:4(1893-1916)Online publication date: 24-Mar-2024
  • (2024)Social VR Activities Should Support Ongoing Conversation - Comparing Older and Young Adults Desires and RequirementsProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682089(1-13)Online publication date: 7-Oct-2024
  • (2024)Investigating the behavioural intentions of museum visitors towards VRComputers in Human Behavior10.1016/j.chb.2024.108167155:COnline publication date: 2-Jul-2024

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  1. Enhancing Engagement through Digital Cultural Heritage: A Case Study about Senior Citizens using a Virtual Reality Museum

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        cover image ACM Conferences
        IMX '23: Proceedings of the 2023 ACM International Conference on Interactive Media Experiences
        June 2023
        465 pages
        ISBN:9798400700286
        DOI:10.1145/3573381
        This work is licensed under a Creative Commons Attribution International 4.0 License.

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        Published: 29 August 2023

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        Author Tags

        1. accessibility
        2. cultural heritage
        3. inclusivity
        4. museums
        5. senior citizens

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        View all
        • (2024)Museums for Older Adults and Mobility-Impaired People: Applying Inclusive Design Principles and Digital Storytelling Guidelines—A ReviewHeritage10.3390/heritage70400907:4(1893-1916)Online publication date: 24-Mar-2024
        • (2024)Social VR Activities Should Support Ongoing Conversation - Comparing Older and Young Adults Desires and RequirementsProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682089(1-13)Online publication date: 7-Oct-2024
        • (2024)Investigating the behavioural intentions of museum visitors towards VRComputers in Human Behavior10.1016/j.chb.2024.108167155:COnline publication date: 2-Jul-2024

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