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CheerUp: A Real-time Ambient Visualization of Cheerleading Pose Similarity

Published: 27 March 2023 Publication History

Abstract

Cheerleading is a highly structured, synchronized activity to cheer the team up as a form of encouragement. However, it is challenging for the cheerleaders and the spectators to understand such meanings in their intensive movement. To our best knowledge, there is no real-time interactive system designed to aim to integrate multi-pose estimation, pose-similarity computations, and ambient visualization. To address the gap, we propose a real-time interactive visualization system, CheerUp, that can integrate these three components. CheerUp can import not only the pre-recorded video clips but also can support real-time 1080p at 60fps webcam live video. CheerUp can compare up to six cheerleaders’ pose similarities using a Body-part-level Pose Distance(BPD) and transform them into an abstract ambient visualization that symbolizes the intensity of the movement and similarity. We hope this work can support the cheerleading team’s dance practice and help the spectators can understand the meanings underlying in the intensive movement.

Supplementary Material

MP4 File (CheerUp_Demo.mp4)
Poster - Demo Video

References

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Cited By

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  • (2024)Expanding the Design Space of Vision-based Interactive Systems for Group Dance PracticeProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661568(2768-2787)Online publication date: 1-Jul-2024
  • (2024)Beyond the Screen With DanceSculpt: A 3D Dancer Reconstruction and Tracking System for Learning DanceInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2360773(1-14)Online publication date: 19-Jun-2024

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  1. CheerUp: A Real-time Ambient Visualization of Cheerleading Pose Similarity

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    cover image ACM Conferences
    IUI '23 Companion: Companion Proceedings of the 28th International Conference on Intelligent User Interfaces
    March 2023
    266 pages
    ISBN:9798400701078
    DOI:10.1145/3581754
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 27 March 2023

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    Author Tags

    1. contemporary dance
    2. expressive computing
    3. human-centered machine learning

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    View all
    • (2024)Expanding the Design Space of Vision-based Interactive Systems for Group Dance PracticeProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661568(2768-2787)Online publication date: 1-Jul-2024
    • (2024)Beyond the Screen With DanceSculpt: A 3D Dancer Reconstruction and Tracking System for Learning DanceInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2360773(1-14)Online publication date: 19-Jun-2024

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