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CSSII: A Player Motivation Model for Tabletop Games

Published: 12 April 2023 Publication History

Abstract

Although multiple models have been proposed to explain what motivates different players to engage with digital games, the domain of tabletop games have not received the same attention from the research community. This work tries to fill that gap, investigating what drives us to play tabletop games. Based on the existing literature and in conjunction with tabletop game experts, we designed a questionnaire capturing relevant concerns both related to the analog artifact itself as well as to the context of play. Through principal component analysis of the responses from a diverse range of tabletop game hobbyists (N = 229, with an average collection of 99 tabletop games each), we propose a model with 5 dimensions characterizing the main motivations to play tabletop games that explains 80% of the variance of the data: (C)ompetitive interaction, (S)ocial challenge, (S)ensory experience, (I)ntellectual challenge, and (I)maginative experience. We discuss each dimension and compare our results to existing models on play motivations, and propose a 3-component version of our model providing a bridge to a broader interaction model. By understanding why players engage with tabletop games in their physical form, we hope to help the development of hybrid or digital versions of these games.

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  • (2024)Cities: Skylines: The Digital and Analog Game Design Lessons for Learning About Collaborative Urban PlanningVideogame Sciences and Arts10.1007/978-3-031-51452-4_18(257-271)Online publication date: 3-Jan-2024
  • (2023)Let's Meetup? Board Game Communities in Hong KongGames and Culture10.1177/15554120231202707Online publication date: 24-Sep-2023
  • (2023)Your Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and MotivationsSimulation & Gaming10.1177/1046878123118949354:5(554-575)Online publication date: 26-Jul-2023

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cover image ACM Other conferences
FDG '23: Proceedings of the 18th International Conference on the Foundations of Digital Games
April 2023
621 pages
ISBN:9781450398558
DOI:10.1145/3582437
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 April 2023

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Author Tags

  1. Analog Gaming.
  2. Player Motivation Model
  3. Tabletop Games

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  • Research-article
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  • Refereed limited

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FDG 2023
FDG 2023: Foundations of Digital Games 2023
April 12 - 14, 2023
Lisbon, Portugal

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View all
  • (2024)Cities: Skylines: The Digital and Analog Game Design Lessons for Learning About Collaborative Urban PlanningVideogame Sciences and Arts10.1007/978-3-031-51452-4_18(257-271)Online publication date: 3-Jan-2024
  • (2023)Let's Meetup? Board Game Communities in Hong KongGames and Culture10.1177/15554120231202707Online publication date: 24-Sep-2023
  • (2023)Your Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and MotivationsSimulation & Gaming10.1177/1046878123118949354:5(554-575)Online publication date: 26-Jul-2023

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