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ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation

Published: 23 July 2023 Publication History

Abstract

This study presents a novel system that enhances air cannon tactile perception using synchronous galvanic vestibular stimulation (GVS). We conducted a user study with a within-subjects design to evaluate the enhancement effects of synchronous GVS on air cannon tactile sensations across multiple body locations. Results demonstrated significant improvements without affecting the magnitude of physical body sway, suggesting potential applications in virtual reality, particularly for augmenting existing air vortex ring haptics use cases.

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References

[1]
Ryosei Kojima, Shitara Akihisa, Tatsuki Fushimi, Ryogo Niwa, Atushi Shinoda, Ryo Iijima, Kengo Tanaka, Sayan Sarcar, and Yoichi Ochiai. 2023. SHITARA: Sending Haptic Induced Touchable Alarm by Ring-shaped Air vortex. https://doi.org/10.48550/ARXIV.2301.08107
[2]
Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, and Hideaki Kuzuoka. 2021. Redirected Walking using Noisy Galvanic Vestibular Stimulation. In 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 498–507. https://doi.org/10.1109/ISMAR52148.2021.00067
[3]
Tao Morisaki, Masahiro Fujiwara, Yasutoshi Makino, and Hiroyuki Shinoda. 2022. Ultrasound-Driven Passive Haptic Actuator Based on Amplifying Radiation Force Using Simple Lever Mechanism. In SIGGRAPH Asia 2022 Emerging Technologies (Daegu, Republic of Korea) (SA ’22). Association for Computing Machinery, New York, NY, USA, Article 11, 2 pages. https://doi.org/10.1145/3550471.3558401
[4]
Rajinder Sodhi, Ivan Poupyrev, Matthew Glisson, and Ali Israr. 2013. AIREAL: Interactive Tactile Experiences in Free Air. ACM Trans. Graph. 32, 4, Article 134 (jul 2013), 10 pages. https://doi.org/10.1145/2461912.2462007
[5]
Theophilus Teo, Fumihiko Nakamura, Maki Sugimoto, Adrien Verhulst, Gun A. Lee, Mark Billinghurst, and Matt Adcock. 2020. Feel It: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment. In ACM SIGGRAPH 2020 Emerging Technologies (Virtual Event, USA) (SIGGRAPH ’20). Association for Computing Machinery, New York, NY, USA, Article 2, 2 pages. https://doi.org/10.1145/3388534.3407288
[6]
Takatoshi Yoshida, Narin Okazaki, Ken Takaki, Masaharu Hirose, Shingo Kitagawa, and Masahiko Inami. 2022. Flexel: A Modular Floor Interface for Room-Scale Tactile Sensing. In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (Bend, OR, USA) (UIST ’22). Association for Computing Machinery, New York, NY, USA, Article 24, 12 pages. https://doi.org/10.1145/3526113.3545699

Cited By

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  • (2024)Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain StimulationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642483(1-15)Online publication date: 11-May-2024

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  1. ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation

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    cover image ACM Conferences
    SIGGRAPH '23: ACM SIGGRAPH 2023 Posters
    July 2023
    111 pages
    ISBN:9798400701528
    DOI:10.1145/3588028
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 23 July 2023

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    Author Tags

    1. force illusion
    2. galvanic vestibular stimulation
    3. mid-air haptics

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    • (2024)Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain StimulationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642483(1-15)Online publication date: 11-May-2024

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