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Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments

Published: 19 June 2023 Publication History

Abstract

Game-based learning in general and serious games in particular have a promising potential in higher education. In this article we going to show the capability of serious games with regard to current challenges in higher education. The focus of this article is the presentation of the AdLer authoring tool, which offers lecturers the possibility to design and generate virtual 3D learning environments in which students can interact with learning content according to the principles of game-based learning.

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Cited By

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  • (2024)The effectiveness of a 3D interactive learning environment as a mechanism for sharing and retaining knowledgeScientific Bulletin of Mukachevo State University Series “Pedagogy and Psychology”10.52534/msu-pp2.2024.1710:2(17-28)Online publication date: 28-Jun-2024
  • (2024)Creating Interactive Scenes in 3D Educational Games: Using Narrative and Technology to Explore History and CultureApplied Sciences10.3390/app1411479514:11(4795)Online publication date: 1-Jun-2024

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  1. Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments

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    cover image ACM Other conferences
    ECSEE '23: Proceedings of the 5th European Conference on Software Engineering Education
    June 2023
    264 pages
    ISBN:9781450399562
    DOI:10.1145/3593663
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 19 June 2023

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    Author Tags

    1. 3D Learning Environment
    2. Authoring Tool
    3. Game-based Learning
    4. Serious Gamens

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    • Short-paper
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    • Refereed limited

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    • Stiftung Innovation in der Hochschullehre (StIL)

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    ECSEE 2023

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    Overall Acceptance Rate 11 of 16 submissions, 69%

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    View all
    • (2024)The effectiveness of a 3D interactive learning environment as a mechanism for sharing and retaining knowledgeScientific Bulletin of Mukachevo State University Series “Pedagogy and Psychology”10.52534/msu-pp2.2024.1710:2(17-28)Online publication date: 28-Jun-2024
    • (2024)Creating Interactive Scenes in 3D Educational Games: Using Narrative and Technology to Explore History and CultureApplied Sciences10.3390/app1411479514:11(4795)Online publication date: 1-Jun-2024

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