Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3604571.3604580acmotherconferencesArticle/Chapter ViewAbstractPublication Pagesasian-chiConference Proceedingsconference-collections
research-article

Towards a Co-creative System for Creating, Suggesting, and Assessing Material Textures for 3D Renderings During Design Reviews in Industrial Design

Published: 03 October 2023 Publication History

Abstract

Material selection is an important task in industrial design as they affect several aspects of a product including its sensory characteristics and feasibility. This paper presents an early iteration of a co-creative system that uses generative AI to change, suggest, and provide feedback on a 3D rendering’s materials. The system is aimed to be used during design review sessions to assist designers in quickly exploring alternatives, and converging on suitable materials before construction. We first interviewed industrial designers on how they assess materials in various deliverables (e.g., sketches, and 3D renderings) during design review sessions. Based on our findings, we then develop a prototype of the co-creative system for generating, suggesting, and providing feedback on a 3D rendering’s material textures. We believe that using this system can assist designers in not only creating textures for their 3D renderings but also in providing material-aware feedback to create the product feasibly.

References

[1]
Charlotte Asbjørn Sorensen, Santosh Jagtap, and Anders Warell. 2016. Material Selection in Industrial Design Education - a Literature Review. Design Education: Collaboration and Cross-DisciplinarySeptember (2016), 708–713.
[2]
Mike Ashby and Kara Johnson. 2003. The art of materials selection. Materials Today 6, 12 (2003), 24–35. https://doi.org/10.1016/S1369-7021(03)01223-9
[3]
Sai Bi, Nima Khademi Kalantari, and Ravi Ramamoorthi. 2017. Patch-based optimization for image-based texture mapping. ACM Transactions on Graphics 36, 4 (2017). https://doi.org/10.1145/3072959.3073610
[4]
Tom B. Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah, Jared Kaplan, Prafulla Dhariwal, Arvind Neelakantan, Pranav Shyam, Girish Sastry, Amanda Askell, Sandhini Agarwal, Ariel Herbert-Voss, Gretchen Krueger, Tom Henighan, Rewon Child, Aditya Ramesh, Daniel M. Ziegler, Jeffrey Wu, Clemens Winter, Christopher Hesse, Mark Chen, Eric Sigler, Mateusz Litwin, Scott Gray, Benjamin Chess, Jack Clark, Christopher Berner, Sam McCandlish, Alec Radford, Ilya Sutskever, and Dario Amodei. 2020. Language models are few-shot learners. In Advances in Neural Information Processing Systems, Vol. 2020-Decem. arxiv:2005.14165
[5]
Carson-Katri. 2022. dream-textures: Stable diffusion built-in to the blender shader editor. Retrieved November 10, 2022 from https://github.com/carson-katri/dream-textures
[6]
Xiang Anthony Chen, Ye Tao, Guanyun Wang, and Runchang Kang. 2018. Forte : User-Driven Generative Design. In CHI Conference on Human Factors in Computing Systems. 1–12.
[7]
Yongwei Chen, Rui Chen, Jiabao Lei, Yabin Zhang, and Kui Jia. 2022. TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition. In NeurIPS. 1–13. arxiv:2210.11277http://arxiv.org/abs/2210.11277
[8]
Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville, and Yoshua Bengio. 2020. Generative adversarial networks. Commun. ACM 63, 11 (2020), 139–144. https://doi.org/10.1145/3422622 arxiv:2203.00667
[9]
Daniel Gustafsson. 2019. Analysing the Double diamond design process through research & implementation. (2019), 55. http://urn.fi/URN:NBN:fi:aalto-201907144349
[10]
Ruizhen Hu, Xiangyu Su, Xiangkai Chen, Oliver Van Kaick, and Hui Huang. 2022. Photo-to-Shape Material Transfer for Diverse Structures. ACM Trans. Graph. 41, 4, Article 131 (Jul 2022), 14 pages. https://doi.org/10.1145/3528223.3530088
[11]
A. Jahan, M. Y. Ismail, S. M. Sapuan, and F. Mustapha. 2010. Material screening and choosing methods - A review. Materials and Design 31, 2 (2010), 696–705. https://doi.org/10.1016/j.matdes.2009.08.013
[12]
Bu Jin, Beiwen Tian, Hao Zhao, and Guyue Zhou. 2022. Language-Guided Semantic Style Transfer of 3D Indoor Scenes. (2022), 11–17. https://doi.org/10.1145/3552482.3556555
[13]
Elvin Karana, Paul Hekkert, and Prabhu Kandachar. 2010. A tool for meaning driven materials selection. Materials and Design 31, 6 (2010), 2932–2941. https://doi.org/10.1016/j.matdes.2009.12.021
[14]
Rubaiat Habib Kazi, Tovi Grossman, Hyunmin Cheong, Ali Hashemi, and George Fitzmaurice. 2017. DreamSketch: Early stage 3D design explorations with sketching and generative design. In UIST 2017 - Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology. 401–414. https://doi.org/10.1145/3126594.3126662
[15]
Haibing Li and Roland Lachmayer. 2018. Generative Design Approach for Modeling Creative Designs. IOP Conference Series: Materials Science and Engineering 408, 1 (2018). https://doi.org/10.1088/1757-899X/408/1/012035
[16]
Hubert Lin, Melinos Averkiou, Evangelos Kalogerakis, Balazs Kovacs, Siddhant Ranade, Vladimir Kim, Siddhartha Chaudhuri, and Kavita Bala. 2018. Learning material-aware local descriptors for 3D shapes. In Proceedings - 2018 International Conference on 3D Vision, 3DV 2018. 150–159. https://doi.org/10.1109/3DV.2018.00027 arxiv:1810.08729
[17]
Vivian Liu, Jo Vermeulen, George Fitzmaurice, and Justin Matejka. 2022. 3DALL-E: Integrating Text-to-Image AI in 3D Design Workflows. arxiv:2210.11603http://arxiv.org/abs/2210.11603
[18]
Justin Matejka, Michael Glueck, Erin Bradner, Ali Hashemi, Tovi Grossman, and George Fitzmaurice. 2018. Dream lens: Exploration and visualization of large-scale generative design datasets. In Conference on Human Factors in Computing Systems - Proceedings. https://doi.org/10.1145/3173574.3173943
[19]
Oscar Michel, Roi Bar-On, Richard Liu, Sagie Benaim, and Rana Hanocka. 2022. Text2Mesh: Text-Driven Neural Stylization for Meshes. (2022), 13492–13502. arxiv:2112.03221https://arxiv.org/abs/2112.03221
[20]
Maxine Perroni-Scharf, Kalyan Sunkavalli, Jonathan Eisenmann, and Yannick Hold-Geoffroy. 2022. Material Swapping for 3D Scenes using a Learnt Material Similarity Measure. In IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops. 2033–2042. https://doi.org/10.1109/CVPRW56347.2022.00221
[21]
Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, Gretchen Krueger, and Ilya Sutskever. 2021. Learning Transferable Visual Models From Natural Language Supervision. (2021). arxiv:2103.00020http://arxiv.org/abs/2103.00020
[22]
Aditya Ramesh, Mikhail Pavlov, Gabriel Goh, Scott Gray, Chelsea Voss, Alec Radford, Mark Chen, and Ilya Sutskever. 2020. Zero-Shot Text-to-Image Generation.
[23]
Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Bjorn Ommer. 2022. High-Resolution Image Synthesis with Latent Diffusion Models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. 10674–10685. https://doi.org/10.1109/cvpr52688.2022.01042 arxiv:2112.10752
[24]
Greg Saul, Manfred Lau, Jun Mitani, and Takeo Igarashi. 2011. SketchChair: An all-in-one chair design system for end users. In Proceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, TEI’11. 73–80. https://doi.org/10.1145/1935701.1935717
[25]
Adriana Schulz, Jie Xu, Bo Zhu, Changxi Zheng, Eitan Grinspun, and Wojciech Matusik. 2017. Interactive design space exploration and optimization for CAD models. ACM Transactions on Graphics 36, 4 (2017). https://doi.org/10.1145/3072959.3073688
[26]
Aart van Bezooyen. 2013. Materials Driven Design. Number 1971. Elsevier. 277–286 pages. https://doi.org/10.1016/B978-0-08-099359-1.00019-9
[27]
I. E.H. Van Kesteren, P. J. Stappers, and J. C.M. de Bruijn. 2007. Materials in Products Selection: Tools for including user-interaction in materials selection. International Journal of Design 1, 3 (2007), 41–55.
[28]
Tuanfeng Y. Wang, Hao Su, Qixing Huang, Jingwei Huang, Leonidas Guibas, and Niloy J. Mitra. 2016. Unsupervised Texture Transfer from Images to Model Collections. ACM Trans. Graph. 35, 6, Article 177 (Nov. 2016), 13 pages. https://doi.org/10.1145/2980179.2982404
[29]
Yong Liang Yang, Jun Wang, and Niloy J. Mitra. 2015. Reforming shapes for material-aware fabrication. Eurographics Symposium on Geometry Processing 34, 5 (2015), 53–64. https://doi.org/10.1111/cgf.12696
[30]
Yu-Ying Yeh, Zhengqin Li, Yannick Hold-Geoffroy, Rui Zhu, Zexiang Xu, Milos Hasan, Kalyan Sunkavalli, and Manmohan Chandraker. 2022. PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. 18541–18550. https://doi.org/10.1109/cvpr52688.2022.01801 arxiv:2207.00757

Cited By

View all
  • (2024)Integrating AIGC with design: dependence, application, and evolution - a systematic literature reviewJournal of Engineering Design10.1080/09544828.2024.2362587(1-39)Online publication date: 6-Jun-2024

Index Terms

  1. Towards a Co-creative System for Creating, Suggesting, and Assessing Material Textures for 3D Renderings During Design Reviews in Industrial Design

        Recommendations

        Comments

        Information & Contributors

        Information

        Published In

        cover image ACM Other conferences
        Asian CHI '23: Proceedings of the Asian HCI Symposium 2023
        April 2023
        109 pages
        ISBN:9798400707612
        DOI:10.1145/3604571
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 03 October 2023

        Permissions

        Request permissions for this article.

        Check for updates

        Author Tags

        1. generative AI
        2. industrial design
        3. texture transfer

        Qualifiers

        • Research-article
        • Research
        • Refereed limited

        Conference

        Asian CHI 2023
        Asian CHI 2023: Asian CHI Symposium 2023
        April 28, 2023
        Online, Indonesia

        Contributors

        Other Metrics

        Bibliometrics & Citations

        Bibliometrics

        Article Metrics

        • Downloads (Last 12 months)52
        • Downloads (Last 6 weeks)5
        Reflects downloads up to 01 Feb 2025

        Other Metrics

        Citations

        Cited By

        View all
        • (2024)Integrating AIGC with design: dependence, application, and evolution - a systematic literature reviewJournal of Engineering Design10.1080/09544828.2024.2362587(1-39)Online publication date: 6-Jun-2024

        View Options

        Login options

        View options

        PDF

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format.

        HTML Format

        Figures

        Tables

        Media

        Share

        Share

        Share this Publication link

        Share on social media