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Softy's Magic Touch: Altering Old Toys into Interactive Friends!

Published: 11 March 2024 Publication History

Abstract

The phenomenon of children quickly losing interest in their toys, leading to the accumulation and waste of toys is commonly seen. To address this issue, we have developed "Softy" - a modular interactive kit designed for plush toys. Softy comprises various modules and three interaction modes, allowing children to install it on old toys, providing them with the ability to perceive the environment and interact with children. This study aims to rekindle children's interest in old toys by enhancing their interactivity.

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2023. https://www.huffingtonpost.co.uk/entry/millions-of-toys-are-binned-because-kids-dont-play-with-them_uk_5cab5687e4b047edf95dadd8 Accessed: December 7, 2023.
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J Bowlby. 1996. Children generate" internal working models of attachment" that influence the organization of their attachment-seeking behaviors. Psychiatry, Vol. 59 (1996), 20--33.
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Lois Denissa, Rosida Tiurma Manurung, Olga Catherina Pattipawaej, Izmet Zainal Effendi, and Iman Budiman. 2022. Visual Impact of Color on Children's Excitement Development, Making Exterior Wall Mural at Taruna Bakti Kindergarten Bandung. Journal of Innovation and Community Engagement (Journal of ICE) e-ISSN, Vol. 2776 (2022), 421.
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Florian Güldenpfennig, Peter Fikar, and Roman Ganhör. 2018. Interactive and open-ended sensory toys: Designing with therapists and children for tangible and visual interaction. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction. 451--459.
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Wu Guorong and Wang Wei. 2011. Application of human-machine interaction in toy design. In 2011 6th IEEE Joint International Information Technology and Artificial Intelligence Conference, Vol. 2. IEEE, 275--277.
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Jean Piaget. 1976. Piaget's theory.
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Margaret Walsh. 1992. Plush endeavors: An analysis of the modern American soft-toy industry. Business History Review, Vol. 66, 4 (1992), 637--670.
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Naoya Yoshimura, Yushi Sato, Yuta Kageyama, Jun Murao, Satoshi Yagi, and Parinya Punpongsanon. 2022. Hugmon: Exploration of Affective Movements for Hug Interaction using Tensegrity Robot. In 2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI). IEEE, 1105--1109. n

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      cover image ACM Conferences
      HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction
      March 2024
      1408 pages
      ISBN:9798400703232
      DOI:10.1145/3610978
      This work is licensed under a Creative Commons Attribution International 4.0 License.

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      New York, NY, United States

      Publication History

      Published: 11 March 2024

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      Author Tags

      1. children's design
      2. everyday interaction
      3. human-robot interaction
      4. modular interactive design
      5. toy design

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