Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3613905.3636317acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
extended-abstract

Transformative Technologies for Children: Going beyond ‘Good’

Published: 11 May 2024 Publication History

Abstract

Against the backdrop of growing screen time, rising mental health issues, increasing loneliness, and general ill effects from technology use, it is time for the CHI community to consider how technology for children can be better than ‘good’. There are many examples of good technologies across research and commercial products, for technology to be more than ‘good’ it needs to have a transformative effect on children’s lives that lasts beyond a monetary positive experience. Such technology could, for example, build resilience, encourage compassion, promote inclusive behaviors, and improve overall happiness. This workshop will explore what better than ‘good’ technology may look like and create a manifesto for the CHI community to support Transformative Technologies for children in our work.

References

[1]
Elena Bozzola, Giulia Spina, Rino Agostiniani, Sarah Barni, Rocco Russo, Elena Scarpato, Antonio Di Mauro, Antonella Vita Di Stefano, Cinthia Caruso, Giovanni Corsello, and Annamaria Staiano. 2022. The Use of Social Media in Children and Adolescents: Scoping Review on the Potential Risks. International Journal of Environmental Research and Public Health 19, 16 (Aug. 2022), 9960. https://doi.org/10.3390/ijerph19169960
[2]
Susanne Bødker and Morten Kyng. 2018. Participatory Design that Matters—Facing the Big Issues. ACM Transactions on Computer-Human Interaction 25, 1 (Feb. 2018), 1–31. https://doi.org/10.1145/3152421
[3]
CDC. 2023. Data and Statistics on Children’s Mental Health. Retrieved Oct 13, 2023 from https://www.cdc.gov/childrensmentalhealth/data.html
[4]
Salma Elsayed-Ali, Elizabeth Bonsignore, and Joel Chan. 2023. Exploring Challenges to Inclusion in Participatory Design From the Perspectives of Global North Practitioners. Proceedings of the ACM on Human-Computer Interaction 7, CSCW1 (April 2023), 1–25. https://doi.org/10.1145/3579606
[5]
Jerry Alan Fails, Dhanush kumar Ratakonda, Nitzan Koren, Salma Elsayed-Ali, Elizabeth Bonsignore, and Jason Yip. 2022. Pushing boundaries of co-design by going online: Lessons learned and reflections from three perspectives. International Journal of Child-Computer Interaction 33 (Sept. 2022), 100476. https://doi.org/10.1016/j.ijcci.2022.100476
[6]
Dan Fitton, Beth T. Bell, and Janet C. Read. 2021. Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps. Springer International Publishing, 701–711. https://doi.org/10.1007/978-3-030-85610-6_40
[7]
Dan Fitton and Janet C. Read. 2019. Creating a Framework to Support the Critical Consideration of Dark Design Aspects in Free-to-Play Apps. In Proceedings of the 18th ACM International Conference on Interaction Design and Children (Boise, ID, USA) (IDC ’19). Association for Computing Machinery, New York, NY, USA, 407–418. https://doi.org/10.1145/3311927.3323136
[8]
Dan Fitton and Janet C. Read. 2023. “Money from the Queen”: Exploring Children’s Ideas for Monetization in Free-to-Play Mobile Games. Springer Nature Switzerland, 203–213. https://doi.org/10.1007/978-3-031-42283-6_11
[9]
Heidi Hartikainen, Netta Iivari, and Marianne Kinnula. 2016. Should We Design for Control, Trust or Involvement?: A Discourses Survey about Children’s Online Safety. In Proceedings of the The 15th International Conference on Interaction Design and Children(IDC ’16). ACM. https://doi.org/10.1145/2930674.2930680
[10]
Heidi Hartikainen, Leena Ventä-Olkkonen, Marianne Kinnula, and Netta Iivari. 2023. “We were proud of our idea”: How teens and teachers gained value in an entrepreneurship and making project. Int. J. Child Comput. Interact. 35, 100552 (March 2023), 100552.
[11]
Marc Hassenzahl and Noam Tractinsky. 2006. User experience - a research agenda. Behav. Inf. Technol. 25, 2 (March 2006), 91–97.
[12]
Netta Iivari and Marianne Kinnula. 2018. Empowering children through design and making. In Proceedings of the 15th Participatory Design Conference: Full Papers - Volume 1 (Hasselt and Genk Belgium). ACM, New York, NY, USA.
[13]
Marilyn P Iriarte, Nitzan Koren, Elana B Blinder, and Elizabeth Bonsignore. 2023. Funds of Identity in Co-Design. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (Chicago IL USA). ACM, New York, NY, USA.
[14]
Richard D G Irvine. 2020. An anthropology of deep time. Cambridge University Press, Cambridge, England.
[15]
Laura Kauhanen, Wan Mohd Azam Wan Mohd Yunus, Lotta Lempinen, Kirsi Peltonen, David Gyllenberg, Kaisa Mishina, Sonja Gilbert, Kalpana Bastola, June S L Brown, and Andre Sourander. 2023. A systematic review of the mental health changes of children and young people before and during the COVID-19 pandemic. Eur. Child Adolesc. Psychiatry 32, 6 (June 2023), 995–1013.
[16]
Tassia K Oswald, Alice R Rumbold, Sophie G E Kedzior, and Vivienne M Moore. 2020. Psychological impacts of “screen time” and “green time” for children and adolescents: A systematic scoping review. PLoS One 15, 9 (Sept. 2020), e0237725.
[17]
Dorian Peters, Karina Vold, Diana Robinson, and Rafael A Calvo. 2020. Responsible AI—two frameworks for ethical design practice. IEEE Trans. Technol. Soc. 1, 1 (March 2020), 34–47.
[18]
Jörgen Rahm-Skågeby and Lina Rahm. 2022. HCI and deep time: toward deep time design thinking. Hum.-Comput. Interact. 37, 1 (Jan. 2022), 15–28.
[19]
Janet Read, Gavin Sim, Matthew Horton, and Dan Fitton. 2022. Reporting back in HCI work with children. In Interaction Design and Children (Braga Portugal). ACM, New York, NY, USA.
[20]
Janet C Read and Mathilde M Bekker. 2011. The nature of child computer interaction. In Electronic Workshops in Computing. BCS Learning & Development.
[21]
Lucy Simko, Britnie Chin, Sungmin Na, Harkiran Kaur Saluja, Tian Qi Zhu, Tadayoshi Kohno, Alexis Hiniker, Jason Yip, and Camille Cobb. 2021. Would you rather: A focus group method for eliciting and discussing formative design insights with children. In Interaction Design and Children (Athens Greece). ACM, New York, NY, USA.
[22]
The Children’s Society. 2023. The Good Childhood Report. Retrieved Oct 13, 2023 from https://www.childrenssociety.org.uk/good-childhood
[23]
Olof Torgersson, Tilde Bekker, Wolmet Barendregt, Eva Eriksson, and Christopher Frauenberger. 2019. Making the child-computer interaction field grow up. Interactions 26, 2 (Feb. 2019), 7–8.
[24]
Maarten Van Mechelen, Gökçe Elif Baykal, Christian Dindler, Eva Eriksson, and Ole Sejer Iversen. 2020. 18 Years of ethics in child-computer interaction research: a systematic literature review. In Proceedings of the Interaction Design and Children Conference (London, United Kingdom) (IDC ’20). Association for Computing Machinery, New York, NY, USA, 161–183. https://doi.org/10.1145/3392063.3394407
[25]
Leena Ventä-Olkkonen, Netta Iivari, Sumita Sharma, Nina Juustila-Cevirel, Tonja Molin-Juustila, Essi Kinnunen, Jenni Holappa, and Heidi Hartikainen. 2022. All the world is our stage. In Nordic Human-Computer Interaction Conference (Aarhus Denmark). ACM, New York, NY, USA.
[26]
Leena Ventä-Olkkonen, Netta Iivari, Sumita Sharma, Tonja Molin-Juustila, Kari Kuutti, Nina Juustila-Cevirel, Essi Kinnunen, and Jenni Holappa. 2021. Nowhere to now-here: Empowering children to reimagine bully prevention at schools using critical design fiction. In Designing Interactive Systems Conference 2021 (Virtual Event USA). ACM, New York, NY, USA.
[27]
Yllza Xerxa, Leslie A Rescorla, Lilly Shanahan, Henning Tiemeier, and William E Copeland. 2023. Childhood loneliness as a specific risk factor for adult psychiatric disorders. Psychol. Med. 53, 1 (Jan. 2023), 227–235.

Index Terms

  1. Transformative Technologies for Children: Going beyond ‘Good’

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
    May 2024
    4761 pages
    ISBN:9798400703317
    DOI:10.1145/3613905
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 May 2024

    Check for updates

    Author Tags

    1. CCI
    2. Child-computer Interaction
    3. transformative technologies

    Qualifiers

    • Extended-abstract
    • Research
    • Refereed limited

    Conference

    CHI '24

    Acceptance Rates

    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 156
      Total Downloads
    • Downloads (Last 12 months)156
    • Downloads (Last 6 weeks)19
    Reflects downloads up to 09 Jan 2025

    Other Metrics

    Citations

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Full Text

    View this article in Full Text.

    Full Text

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media