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Participatory Design of Virtual Humans for Mental Health Support Among North American Computer Science Students: Voice, Appearance, and the Similarity-attraction Effect

Published: 20 September 2023 Publication History

Abstract

Virtual humans (VHs) have the potential to support mental wellness among college computer science (CS) students. However, designing effective VHs for counseling purposes requires a clear understanding of students’ demographics, backgrounds, and expectations. To this end, we conducted two user studies with 216 CS students from a major university in North America. In the first study, we explored how students co-designed VHs to support mental wellness conversations and found that the VHs’ demographics, appearance, and voice closely resembled the characteristics of their designers. In the second study, we investigated how the interplay between the VH’s appearance and voice impacted the agent’s effectiveness in promoting CS students’ intentions toward gratitude journaling. Our findings suggest that the active participation of CS students in VH design leads to the creation of agents that closely resemble their designers. Moreover, we found that the interplay between the VH’s appearance and voice impacts the agent’s effectiveness in promoting CS students’ intentions toward mental wellness techniques.

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Published In

cover image ACM Transactions on Applied Perception
ACM Transactions on Applied Perception  Volume 20, Issue 3
July 2023
58 pages
ISSN:1544-3558
EISSN:1544-3965
DOI:10.1145/3624973
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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 September 2023
Online AM: 05 August 2023
Accepted: 19 July 2023
Revised: 15 June 2023
Received: 16 August 2022
Published in TAP Volume 20, Issue 3

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Author Tags

  1. Embodied conversational agents
  2. virtual humans
  3. mental health
  4. similarity-attraction
  5. participatory design

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